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Full Version: Atelier Shallie: Alchemists of the Dusk Sea [BLES02143]
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The game quits by itself:
Code:
·W {PPU[0x1000000] Thread (main_thread) [0x007812b8]} sys_process: sys_process_exit(status=0x0)
·S {PPU[0x1000000] Thread (main_thread) [0x007812b8]} sys_process: Process finished

LLE:
libspurs_jq.prx
libsre.prx

Log:
[attachment=22927]
Build 0.0.2-5152-7a5722ef
Game runs now, intro and movies work, but 3D graphics are broken.

[attachment=30408][attachment=30409]
Build 0.0.3-5392-6dcfcf2b

Graphics mostly fixed. Character outlines have the wrong color, otherwise no apparent issues.

[attachment=30830][attachment=30831]
Gathering points effect is missing, but you can still always use the minimap. I consider it playable enough, if the videos work with Vulkan. Do they? They don't play with OpenGL.
(07-22-2017, 04:32 PM)ssshadow Wrote: [ -> ]Gathering points effect is missing, but you can still always use the minimap. I consider it playable enough, if the videos work with Vulkan. Do they? They don't play with OpenGL.

Yeah, gathering is missing on both renderers.

Videos work with Vulkan.

OpenGL is semi-broken: the Koei and Gust splash screens don't work, but the main opening video does. Prerendered backgrounds are also missing.

[attachment=30885][attachment=30884][attachment=30883][attachment=30882]
As you can use minimap to gather everything, and the game seems to run stable from what I have tested... I will move this from nothing to playable!
Missing graphics fixed now.