EmuNewz Network

Full Version: Midnight Club: Los Angeles [NPUB30471]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Before PR 2234, it goes to title screen. In latest master, hits:
Code:
·W {PPU[0x70000000] Thread (main_thread) [0x009c2fb8]} cellSysutil: cellVideoOutConfigure(videoOut=0, config=*0xd003f7f8, option=*0x0, waitForEvent=1)
·E {PPU[0x70000000] Thread (main_thread) [0x009c2fb8]} 'cellVideoOutConfigure' failed with 0x8002b221 : CELL_VIDEO_OUT_ERROR_ILLEGAL_CONFIGURATION

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)
LLE Module: Resc, Rtc, Spurs_Jq, Sre.

Graphics

- OpenGL

- 1280x720

- Auto (Frame limit)

- VSync On

- 16:9

Sound

- Null (In XAudio2 there's sound.)

Note: There's a typo in the logs, they said VK when it's OGL.
Game Have Loop Loading Wait For Very Long Time Confused

Quote:E {PPU[0x1000000] Thread (main_thread) [0x009c2e78]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
F {SPU[0x2000003] Thread (PrimaryCellSpursKernel3)} class std::runtime_error thrown: Halt
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1315)

Video:
Vulkan

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libfs.prx
- libl10n.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

after disable sound show me this error
Quote:F {SPU[0x2000002] Thread (PrimaryCellSpursKernel2)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x15e80, ea=0x201a4680, tag=0x1f, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
S {SPU[0x2000000] Thread (PrimaryCellSpursKernel0)} SPU: Function detected [0x33ec8-0x33f38] (size=0x70)
F {SPU[0x2000003] Thread (PrimaryCellSpursKernel3)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x15e80, ea=0x201a4700, tag=0x1f, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
Goes ingame with heavy broken graphics. Tested in ac79654.

PD: Move this thread to Ingame.
Moving to ingame