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Full Version: Dead or Alive: Paradise - USA - ULUS10521
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r1730
Load with decrypted boot.bin
Code:
3610 [GUI] INFO  emu - Jpcsp v0.5 1730
3641 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10521
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 0
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = DEAD OR ALIVE Paradise
USE_USB = 0
probably homebrew? false
3688 [GUI] DEBUG hle - Loading HLE firmware up to version 620
3719 [GUI] INFO  emu - Loading global compatibility settings
3719 [GUI] INFO  ge - Only GE Graphics: false
3782 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3782 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3782 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3782 [GUI] INFO  memory - Ignore invalid memory access: false
3782 [GUI] DEBUG emu - No patch file found for this game
3813 [GUI] DEBUG runtime - RuntimeContext.reset
4094 [GUI] DEBUG hle - Loading HLE firmware up to version 620
4141 [GUI] DEBUG emu - Loader: Relocation required (PRX)
4141 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08C53EAC - 08C53EAC
4235 [GUI] DEBUG memory - PH#1: loading program 08C53EB0 - 08C54E40 - 08D369A4
4250 [GUI] DEBUG memory - PH alloc consumption 005329A4 (mem 000E1B64)
4250 [GUI] DEBUG memory - .bss: clearing section 08C54E40 - 08D369A4 (len 000E1B64)
4250 [GUI] DEBUG memory - .rel.text: relocating 68070 entries
4344 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
4360 [GUI] DEBUG memory - .rel.lib.stub: relocating 69 entries
4360 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
4360 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
4375 [GUI] DEBUG memory - .rel.rodata: relocating 4149 entries
4375 [GUI] DEBUG memory - .rel.data: relocating 14290 entries
4375 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
4375 [GUI] DEBUG memory - .rel.cplinit: relocating 331 entries
4375 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 6 entries
4375 [GUI] DEBUG memory - .rel.linkonce.d: relocating 122 entries
4375 [GUI] INFO  emu - Found ModuleInfo name:'doap' version:0101 attr:00000000 gp:00000000
4375 [GUI] DEBUG memory - Reserving 0x5329A4 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
4375 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x5329A4, addr=0x08804000: returns 0x08804000
4391 [GUI] INFO  emu - Found 201 imports from 23 modules
4391 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x089F8CD8
4391 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x089F90B0
4391 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A60AAC
4391 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x06020010
4391 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
4391 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
4391 [GUI] WARN  emu - Failed to map import at 0x08A604C8 [0x1839852A] Module 'Kernel_Library'(attempt 1)
4391 [GUI] INFO  emu - 200 NIDS mapped
4391 [GUI] INFO  emu - 1 remaining unmapped NIDS
4407 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4422 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4422 [GUI] DEBUG runtime - Switching to Thread root
4422 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4500 [GUI] INFO  ge - OpenGL version: 2.1.2
4547 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
54750 [Emu] INFO  runtime - Using Compiler
54953 [root_6] WARN  hle - Unsupported syscall 213b SysMemUserForUser_35669D4C 06020010 09fffe00 00000000
55032 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A447E0 by Native Code 'nop'
55172 [user_main] INFO  compiler - Splitting _S1_2_8837AA8 (3800/3000)
55266 [user_main] ERROR compiler - Cannot find delay slot instruction at 0x883a98c
55313 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A39540 by Native Code 'memcpy'
55360 [user_main] INFO  compiler - Replacing CodeBlock at 0x08857FB0 by Native Code 'nop'
55375 [user_main] INFO  compiler - Replacing CodeBlock at 0x08857DCC by Native Code 'nop'
55375 [user_main] INFO  compiler - Replacing CodeBlock at 0x08844CAC by Native Code 'nop'
55438 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882AD14 by Native Code 'nop'
56047 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_893D088
56188 [user_main] INFO  compiler - Splitting _S1_2_89DCE0C (15467/3000)
56328 [user_main] INFO  compiler - Splitting _S1_2_89DCE0C (15467/2250)
56438 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_89DCE0C
56547 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=14
56547 [user_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
56547 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
56547 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
56547 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
56563 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3
56563 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0305) PSP_MODULE_AV_VAUDIO
56563 [user_main] WARN  hle.sceMp3 - IGNORING: sceMp3InitResource
56625 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A255B4 by Native Code 'nop'
56875 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F4A44 by Native Code 'nop'
56969 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/doap.bin flags = 1 permissions = 0644
57000 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/doap.arc flags = 1 permissions = 0644
57141 [user_main] INFO  hle.sceSasCore - PARTIAL __sceSasInit: sasCore=0x08d35b80, unk1=0x00000400, unk2=0x00000020, unk3=0x00000000, sampleRate=48000
57407 [user_main] INFO  compiler - Replacing CodeBlock at 0x088479D8 by Native Code 'nop'
57438 [user_main] INFO  compiler - Replacing CodeBlock at 0x088479E0 by Native Code 'nop'
57469 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317A8-0x08A317B8 by Native Code 'memcpySequence'
57469 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317E0-0x08A317F0 by Native Code 'memcpySequence'
57469 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317F8-0x08A31808 by Native Code 'memcpySequence'
57485 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317A8-0x08A317B8 by Native Code 'memcpySequence'
57485 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317E0-0x08A317F0 by Native Code 'memcpySequence'
57485 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317F8-0x08A31808 by Native Code 'memcpySequence'
57828 [user_main] INFO  compiler - Replacing CodeBlock at 0x089D4780 by Native Code 'nop'
57875 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882D6CC by Native Code 'nop'
57875 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882E308 by Native Code 'nop'
58110 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882E300 by Native Code 'nop'
58125 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882CEF8 by Native Code 'nop'
58516 [user_main] INFO  compiler - Replacing CodeBlock at 0x08806040 by Native Code 'nop'
58547 [MTC_TASK] INFO  compiler - Replacing CodeBlock at 0x0880703C by Native Code 'nop'
58563 [MTC_TASK] INFO  compiler - Replacing CodeBlock at 0x089D2EDC by Native Code 'nop'
58610 [MTC_TASK] INFO  compiler - Replacing CodeBlock at 0x08941DFC by Native Code 'nop'
58969 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CF4BC by Native Code 'nop'
58985 [user_main] INFO  compiler - Replacing CodeBlock at 0x089963C0 by Native Code 'nop'
59000 [user_main] INFO  compiler - Replacing CodeBlock at 0x0899C190 by Native Code 'nop'
59016 [user_main] INFO  compiler - Replacing CodeBlock at 0x088059F4 by Native Code 'nop'
59032 [user_main] INFO  compiler - Replacing CodeBlock at 0x089D4614 by Native Code 'nop'
59032 [user_main] INFO  compiler - Replacing CodeBlock at 0x0893F864 by Native Code 'nop'
59032 [user_main] INFO  compiler - Replacing CodeBlock at 0x088059FC by Native Code 'nop'
59032 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F2440 by Native Code 'nop'
59063 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882CEF0 by Native Code 'nop'
59063 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882ED94 by Native Code 'nop'
59797 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882ED9C by Native Code 'nop'
59797 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F2448 by Native Code 'nop'
59797 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CB9B4 by Native Code 'nop'
Code:
------------------------------------------------------------
Thread ID - 0x00000005
Th Name   - idle1
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08803F00 k1:0x00000000
gp:0x00000000 sp:0x08803E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SoundPspThread' ID: 0x0023 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A5A278 Stack: 0x09FB5C00 - 0x09FB9C00 Stack Size: 0x00004000
Thread Run Clocks: 659705 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0030 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FA3C00 - 0x09FA5C00 Stack Size: 0x00002000
Thread Run Clocks: 973 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 135 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 153 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x089F8DEC Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 52453731 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MTC_TASK' ID: 0x0029 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08804564 Stack: 0x09FADC00 - 0x09FB5C00 Stack Size: 0x00008000
Thread Run Clocks: 57540 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GZIP' ID: 0x000E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08A5A278 Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x000D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MTC_TASK' ID: 0x002D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08804564 Stack: 0x09FA5C00 - 0x09FADC00 Stack Size: 0x00008000
Thread Run Clocks: 1936725 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002F) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Mp3PspThread' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A5A278 Stack: 0x09FB9C00 - 0x09FBDC00 Stack Size: 0x00004000
Thread Run Clocks: 180787 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 23000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016F4DA4 24071588 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX   X]
Fragmented memory: 0010D600 1103360 bytes
[             X                                              XXXX]
------------------------------------------------------------
Code:
...
144594 [SoundPspThread] DEBUG hle.sceAudio - pspChannelInfo.play: written 4096 bytes (pspChannelInfo[2](playing 36864 of 40960 ,Waiting 0, Ended false, OutputBlocking false, Reserved true))
144594 [SoundPspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144594 [SoundPspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144594 [SoundPspThread] DEBUG hle - End of Interrupt
144594 [SoundPspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
144594 [SoundPspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
144594 [SoundPspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
144594 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=Mp3PspThread
144594 [SoundPspThread] DEBUG runtime - Waiting to be scheduled...
144594 [Mp3PspThread] DEBUG runtime - Scheduled, restarting...
144594 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144594 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x8 wait=0x1 outBits=0x0
144594 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144594 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144594 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x4 wait=0x1 outBits=0x0
144594 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144594 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144610 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x2 wait=0x1 outBits=0x0
144610 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144610 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144610 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x8 wait=0x1 outBits=0x0
144610 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144610 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144610 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x8 wait=0x1 outBits=0x0
144610 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144610 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144610 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x4 wait=0x1 outBits=0x0
144610 [Mp3PspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144610 [Mp3PspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144610 [Mp3PspThread] DEBUG hle - End of Interrupt
144610 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
144610 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
144610 [Mp3PspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
144610 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=SoundPspThread
144610 [Mp3PspThread] DEBUG runtime - Waiting to be scheduled...
144610 [SoundPspThread] DEBUG runtime - Scheduled, restarting...
144610 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144610 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x40000000 wait=0x1 outBits=0x0
144625 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144625 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144625 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x10 wait=0x1 outBits=0x0
144625 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144625 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144625 [SoundPspThread] DEBUG hle - sceKernelLockMutex redirecting to hleKernelLockMutex
144625 [SoundPspThread] DEBUG hle - hleKernelLockMutex(uid=21,count=1,timeout_addr=0x0) wait=true,cb=false - 'Mutex' fast check succeeded
144625 [SoundPspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
144625 [SoundPspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
144625 [SoundPspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
144625 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=Mp3PspThread
144625 [SoundPspThread] DEBUG runtime - Waiting to be scheduled...
144625 [GUI] DEBUG ge - glLoadMatrixf 1,0 0,0 0,0 0,0
144625 [GUI] DEBUG ge - glLoadMatrixf 0,0 1,0 0,0 0,0
144625 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 1,0 0,0
144625 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 0,0 1,0
144625 [GUI] DEBUG ge - sceGumMatrixMode GU_MODEL 0
144625 [GUI] DEBUG ge - glLoadMatrixf 1,0 0,0 0,0 0,0
144641 [GUI] DEBUG ge - glLoadMatrixf 0,0 1,0 0,0 0,0
144641 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 1,0 0,0
144641 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 0,0 1,0
144641 [GUI] DEBUG ge - sceGuDepthMask(enableWrites)
144641 [GUI] DEBUG ge - base 08000000
144641 [GUI] DEBUG ge - jump old PC: 0x08D57634, new PC: 0x08D576F4
144641 [GUI] DEBUG hle.sceDisplay - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
144641 [GUI] DEBUG ge - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
144641 [GUI] DEBUG ge - clear mode : 7
144641 [GUI] DEBUG ge - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
144641 [GUI] DEBUG ge - base 08000000
144641 [GUI] DEBUG ge - vaddr 08d57634
144641 [GUI] DEBUG ge - Texture.hashCode: 16384 bytes
144641 [GUI] DEBUG ge - tflush Reusing cached texture 2
144641 [GUI] DEBUG ge - prim sprites 8x
144657 [GUI] DEBUG ge - Texture Mipmap base=0, max=1, textureNumMipmaps=1
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (0,0,0)-(64,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (64,0,0)-(128,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (128,0,0)-(192,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (192,0,0)-(256,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (256,0,0)-(320,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (320,0,0)-(384,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (384,0,0)-(448,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (448,0,0)-(512,272,0)
144657 [GUI] DEBUG ge - clear mode end
144657 [GUI] DEBUG ge - sceGuDepthMask(disableWrites)
144657 [GUI] DEBUG ge - sceGuEnable(GU_DEPTH_TEST)
144657 [GUI] DEBUG ge - sceGuDisable(GU_BLEND)
144657 [GUI] DEBUG ge - sceGuEnable(GU_LINE_SMOOTH)
144657 [GUI] DEBUG ge - sceGuTexFunc mode 000003
144672 [GUI] DEBUG ge - sceGuDisable(GU_LINE_SMOOTH)
144672 [GUI] DEBUG ge - sceGuTexFunc mode 000100 ALPHA
144672 [GUI] DEBUG ge - sceGuDisable(GU_FOG)
144672 [GUI] DEBUG ge - sceGuEnable(GU_BLEND)
144672 [GUI] DEBUG ge - sceGuDisable(GU_DEPTH_TEST)
144672 [GUI] DEBUG ge - sceGumMatrixMode GU_PROJECTION 0
144672 [GUI] DEBUG ge - glLoadMatrixf 1,0 0,0 0,0 0,0
144672 [GUI] DEBUG ge - glLoadMatrixf 0,0 1,0 0,0 0,0
144672 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 1,0 0,0
144672 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 0,0 1,0
144672 [GUI] DEBUG ge - Light 0 type 0 kind 0
144672 [GUI] DEBUG ge - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
144672 [GUI] DEBUG ge - sceGuEnable(GU_LIGHT0)
144672 [GUI] DEBUG ge - Light 1 type 0 kind 0
144672 [GUI] DEBUG ge - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
144688 [GUI] DEBUG ge - sceGuEnable(GU_LIGHT1)
144688 [GUI] DEBUG ge - Light 2 type 0 kind 0
144688 [GUI] DEBUG ge - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
144688 [GUI] DEBUG ge - sceGuEnable(GU_LIGHT2)
144688 [GUI] DEBUG ge - sceGuDisable(GU_LIGHT3)
144688 [GUI] DEBUG ge - sceGumMatrixMode GU_MODEL 0
144688 [GUI] DEBUG ge - glLoadMatrixf 1,0 0,0 0,0 0,0
144688 [GUI] DEBUG ge - glLoadMatrixf 0,0 1,0 0,0 0,0
144688 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 1,0 0,0
144688 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 0,0 1,0
144688 [GUI] DEBUG ge - sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x9313b00))
144688 [GUI] DEBUG ge - sceGuTexImage(level=0, X, X, X, lo(pointer=0x93125c0))
144688 [GUI] DEBUG ge - sceGuTexImage(level=0, width=64, height=64, X, X)
144688 [GUI] DEBUG ge - tflush (deferring to prim)
144688 [GUI] DEBUG ge - sceGuTexMode(X, mipmaps=1, mipmapShareClut=true, swizzle=true)
144688 [GUI] DEBUG ge - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
144703 [GUI] DEBUG ge - tflush (deferring to prim)
144703 [GUI] DEBUG ge - sceGuClutLoad(X, hi(cbp=0x9317b40))
144703 [GUI] DEBUG ge - sceGuClutLoad(X, lo(cbp=0x9313600))
144703 [GUI] DEBUG ge - sceGuClutLoad(num_blocks=32, X)
144703 [GUI] DEBUG ge - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
144703 [GUI] DEBUG ge - sceGuTexFilter(min=1, mag=1) (mm#1)
144703 [GUI] DEBUG ge - sceGuTexOffset(u=0.0, v=-0.0)
144703 [GUI] DEBUG ge - sceGuTexScale(u=1.0, v=1.0)
144703 [GUI] DEBUG ge - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=20
144703 [GUI] DEBUG ge - base 08000000
144703 [GUI] DEBUG ge - vaddr 08de8950
144703 [GUI] DEBUG ge - Texture.hashCode: 4096 bytes
144703 [GUI] DEBUG ge - tflush Reusing cached texture 3
144735 [Mp3PspThread] DEBUG runtime - Scheduled, restarting...
144735 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144735 [Mp3PspThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=23000, callbacks=false
144735 [Mp3PspThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=23000 forever:false thread:'Mp3PspThread' caller:'ThreadManForUser.hleKernelDelayThread'
144735 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
144735 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
144735 [Mp3PspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
144735 [Mp3PspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144735 [Mp3PspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144735 [Mp3PspThread] DEBUG hle - End of Interrupt
144735 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=SoundPspThread
144735 [SoundPspThread] DEBUG runtime - Scheduled, restarting...
144735 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144735 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144735 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144735 [SoundPspThread] DEBUG hle - sceKernelUnlockMutex(uid=21, count=1)
144735 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144750 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144750 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x2 wait=0x1 outBits=0x0
144750 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144750 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144750 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x8 wait=0x1 outBits=0x0
144750 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144750 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144750 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x8 wait=0x1 outBits=0x0
144750 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144750 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144750 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x4 wait=0x1 outBits=0x0
144750 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144750 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144750 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x8 wait=0x1 outBits=0x0
144750 [SoundPspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144750 [SoundPspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144750 [SoundPspThread] DEBUG hle - End of Interrupt
144750 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144766 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144766 [SoundPspThread] DEBUG hle - sceKernelLockMutex redirecting to hleKernelLockMutex
144766 [SoundPspThread] DEBUG hle - hleKernelLockMutex(uid=21,count=1,timeout_addr=0x0) wait=true,cb=false - 'Mutex' fast check succeeded
144766 [SoundPspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
144766 [SoundPspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
144766 [SoundPspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
144766 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=Mp3PspThread
144766 [SoundPspThread] DEBUG runtime - Waiting to be scheduled...
144766 [Mp3PspThread] DEBUG runtime - Waiting to be scheduled...
144766 [Mp3PspThread] DEBUG runtime - Scheduled, restarting...
144766 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144766 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x40000000 wait=0x1 outBits=0x0
144766 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144766 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144766 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x10 wait=0x1 outBits=0x0
144766 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144766 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144766 [Mp3PspThread] DEBUG hle - sceKernelLockMutex redirecting to hleKernelLockMutex
144766 [Mp3PspThread] DEBUG hle - hleKernelLockMutex(uid=1c,count=1,timeout_addr=0x0) wait=true,cb=false - 'Mutex' fast check succeeded
144782 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
144782 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
144782 [Mp3PspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
144782 [Mp3PspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144782 [Mp3PspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144782 [Mp3PspThread] DEBUG hle - End of Interrupt
144782 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
144782 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
144782 [Mp3PspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
144782 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144782 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144782 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144782 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144782 [Mp3PspThread] DEBUG hle - sceKernelUnlockMutex(uid=1c, count=1)
144782 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144782 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144782 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x40 wait=0x1 outBits=0x0
144782 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144797 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144797 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x2 wait=0x1 outBits=0x0
144797 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144797 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144797 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x8 wait=0x1 outBits=0x0
144797 [Mp3PspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144797 [Mp3PspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144797 [Mp3PspThread] DEBUG hle - End of Interrupt
144797 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
144797 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
144797 [Mp3PspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
144797 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=SoundPspThread
144797 [SoundPspThread] DEBUG runtime - Scheduled, restarting...
144797 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144797 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144797 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144797 [SoundPspThread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 08d35b80 08f1a880 00001000 00001000
144797 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144813 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144813 [SoundPspThread] DEBUG hle - sceKernelUnlockMutex(uid=21, count=1)
144813 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144813 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144813 [Mp3PspThread] DEBUG runtime - Waiting to be scheduled...
144813 [SoundPspThread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] pspChannelInfo[2](playing 40960 of 40960 ,Waiting 0, Ended true, OutputBlocking false, Reserved true)
144813 [SoundPspThread] DEBUG hle.sceAudio - pspChannelInfo.play: written 4096 bytes (pspChannelInfo[2](playing 36864 of 40960 ,Waiting 0, Ended false, OutputBlocking false, Reserved true))
...
r1747
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
13688 [Emu] INFO  runtime - Using Compiler
14141 [root_6] WARN  hle - Unsupported syscall 2132 SysMemUserForUser_35669D4C 06020010 09fffe00 00000000
14235 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A447E0 by Native Code 'nop'
14407 [user_main] INFO  compiler - Splitting _S1_2_8837AA8 (3800/3000)
14485 [user_main] ERROR compiler - Cannot find delay slot instruction at 0x883a98c
14532 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A39540 by Native Code 'memcpy'
14579 [user_main] INFO  compiler - Replacing CodeBlock at 0x08857FB0 by Native Code 'nop'
14579 [user_main] INFO  compiler - Replacing CodeBlock at 0x08857DCC by Native Code 'nop'
14594 [user_main] INFO  compiler - Replacing CodeBlock at 0x08844CAC by Native Code 'nop'
14672 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882AD14 by Native Code 'nop'
15094 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_893D088
15266 [user_main] INFO  compiler - Splitting _S1_2_89DCE0C (15467/3000)
15422 [user_main] INFO  compiler - Splitting _S1_2_89DCE0C (15467/2250)
15532 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_89DCE0C
15657 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=14
15657 [user_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
15672 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
15672 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
15672 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
15672 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3
15672 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0305) PSP_MODULE_AV_VAUDIO
15672 [user_main] WARN  hle.sceMp3 - IGNORING: sceMp3InitResource
15766 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A255B4 by Native Code 'nop'
15938 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F4A44 by Native Code 'nop'
16047 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/doap.bin flags = 1 permissions = 0644
16125 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/doap.arc flags = 1 permissions = 0644
16266 [user_main] INFO  hle.sceSasCore - PARTIAL __sceSasInit: sasCore=0x08d35b80, unk1=0x00000400, unk2=0x00000020, unk3=0x00000000, sampleRate=48000
16750 [user_main] INFO  compiler - Replacing CodeBlock at 0x088479D8 by Native Code 'nop'
16813 [user_main] INFO  compiler - Replacing CodeBlock at 0x088479E0 by Native Code 'nop'
16844 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317A8-0x08A317B8 by Native Code 'memcpySequence'
16844 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317E0-0x08A317F0 by Native Code 'memcpySequence'
16844 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317F8-0x08A31808 by Native Code 'memcpySequence'
16875 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317A8-0x08A317B8 by Native Code 'memcpySequence'
16875 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317E0-0x08A317F0 by Native Code 'memcpySequence'
16875 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317F8-0x08A31808 by Native Code 'memcpySequence'
17188 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x26
17219 [user_main] INFO  compiler - Replacing CodeBlock at 0x089D4780 by Native Code 'nop'
17266 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882D6CC by Native Code 'nop'
17297 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882E308 by Native Code 'nop'
17641 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882E300 by Native Code 'nop'
17672 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882CEF8 by Native Code 'nop'
18625 [user_main] INFO  compiler - Replacing CodeBlock at 0x08806040 by Native Code 'nop'
18641 [MTC_TASK] INFO  compiler - Replacing CodeBlock at 0x0880703C by Native Code 'nop'
18672 [MTC_TASK] INFO  compiler - Replacing CodeBlock at 0x089D2EDC by Native Code 'nop'
18735 [MTC_TASK] INFO  compiler - Replacing CodeBlock at 0x08941DFC by Native Code 'nop'
19094 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CF4BC by Native Code 'nop'
19125 [user_main] INFO  compiler - Replacing CodeBlock at 0x089963C0 by Native Code 'nop'
19141 [user_main] INFO  compiler - Replacing CodeBlock at 0x0899C190 by Native Code 'nop'
19157 [user_main] INFO  compiler - Replacing CodeBlock at 0x088059F4 by Native Code 'nop'
19172 [user_main] INFO  compiler - Replacing CodeBlock at 0x089D4614 by Native Code 'nop'
19172 [user_main] INFO  compiler - Replacing CodeBlock at 0x0893F864 by Native Code 'nop'
19172 [user_main] INFO  compiler - Replacing CodeBlock at 0x088059FC by Native Code 'nop'
19172 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F2440 by Native Code 'nop'
19204 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882CEF0 by Native Code 'nop'
19204 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882ED94 by Native Code 'nop'
19282 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882ED9C by Native Code 'nop'
19297 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F2448 by Native Code 'nop'
19297 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CB9B4 by Native Code 'nop'
19313 [user_main] WARN  hle.sceDisplay - PARTIAL: sceDisplayWaitVblankStartMulti cycleNum=2
19407 [user_main] WARN  hle.sceDisplay - PARTIAL: sceDisplayWaitVblankStartMulti cycleNum=2
19500 [user_main] WARN  hle.sceDisplay - PARTIAL: sceDisplayWaitVblankStartMulti cycleNum=2
...
Code:
------------------------------------------------------------
Thread ID - 0x00000030
Th Name   - SceIofileAsync
zr:0x00000000 at:0x0880536C v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x0007B9BC a3:0x00000000
t0:0x00000001 t1:0x00000000 t2:0x3B000000 t3:0x3F3F8000
t4:0x08C70000 t5:0x000000FF t6:0x08C70000 t7:0x00000030
s0:0x0000001A s1:0x09080420 s2:0x0E33B000 s3:0x0007B9BC
s4:0x0007B9BC s5:0x00000001 s6:0xFFFFFFFF s7:0x0000FFFF
t8:0x00000000 t9:0x00000030 k0:0x09FA5B00 k1:0x00000000
gp:0x00000000 sp:0x09FA5AC0 fp:0xFFFFFF80 ra:0x08000020
0x08000040: 0x001028CC - syscall    0x040A3 [hleKernelAsyncLoop]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SoundPspThread' ID: 0x0023 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A5A278 Stack: 0x09FB5C00 - 0x09FB9C00 Stack Size: 0x00004000
Thread Run Clocks: 380466 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0030 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FA3C00 - 0x09FA5C00 Stack Size: 0x00002000
Thread Run Clocks: 388 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 81 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 81 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x089F8DEC Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 42578120 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MTC_TASK' ID: 0x0029 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08804564 Stack: 0x09FADC00 - 0x09FB5C00 Stack Size: 0x00008000
Thread Run Clocks: 45132 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GZIP' ID: 0x000E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08A5A278 Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x000D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MTC_TASK' ID: 0x002D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08804564 Stack: 0x09FA5C00 - 0x09FADC00 Stack Size: 0x00008000
Thread Run Clocks: 773777 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002F) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Mp3PspThread' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A5A278 Stack: 0x09FB9C00 - 0x09FBDC00 Stack Size: 0x00004000
Thread Run Clocks: 113645 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 23000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016F4DA4 24071588 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX   X]
Fragmented memory: 0010D600 1103360 bytes
[             X                                              XXXX]
------------------------------------------------------------
Code:
...
116829 [Mp3PspThread] DEBUG runtime - Waiting to be scheduled...
116829 [Mp3PspThread] DEBUG runtime - Scheduled, restarting...
116829 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
116829 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x2 wait=0x1 outBits=0x0
116829 [Mp3PspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
116829 [Mp3PspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
116844 [Mp3PspThread] DEBUG hle - End of Interrupt
116844 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
116844 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
116844 [Mp3PspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
116844 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=SoundPspThread
116844 [SoundPspThread] DEBUG runtime - Scheduled, restarting...
116844 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116844 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116844 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116844 [SoundPspThread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 08d35b80 08f18880 00001000 00001000
116844 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116844 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116844 [SoundPspThread] DEBUG hle - sceKernelUnlockMutex(uid=21, count=1)
116844 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116844 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116844 [SoundPspThread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] pspChannelInfo[2](playing 40960 of 40960 ,Waiting 0, Ended true, OutputBlocking false, Reserved true)
116844 [SoundPspThread] DEBUG hle.sceAudio - pspChannelInfo.play: written 4096 bytes (pspChannelInfo[2](playing 36864 of 40960 ,Waiting 0, Ended false, OutputBlocking false, Reserved true))
116844 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116844 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116844 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x40000000 wait=0x1 outBits=0x0
116844 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116844 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116844 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x10 wait=0x1 outBits=0x0
116844 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116844 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116844 [SoundPspThread] DEBUG hle - sceKernelLockMutex redirecting to hleKernelLockMutex
116844 [SoundPspThread] DEBUG hle - hleKernelLockMutex(uid=21,count=1,timeout_addr=0x0) wait=true,cb=false - 'Mutex' fast check succeeded
116844 [SoundPspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
116844 [SoundPspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
116844 [SoundPspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
116860 [SoundPspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
116860 [SoundPspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
116860 [SoundPspThread] DEBUG hle - End of Interrupt
116860 [SoundPspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
116860 [SoundPspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
116860 [SoundPspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
116860 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116860 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116860 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116860 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116860 [SoundPspThread] DEBUG hle - sceKernelUnlockMutex(uid=21, count=1)
116860 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116860 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116860 [SoundPspThread] DEBUG hle - sceKernelLockMutex redirecting to hleKernelLockMutex
116860 [SoundPspThread] DEBUG hle - hleKernelLockMutex(uid=21,count=1,timeout_addr=0x0) wait=true,cb=false - 'Mutex' fast check succeeded
116860 [SoundPspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
116860 [SoundPspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
116860 [SoundPspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
116860 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=Mp3PspThread
116860 [SoundPspThread] DEBUG runtime - Waiting to be scheduled...
116860 [Mp3PspThread] DEBUG runtime - Waiting to be scheduled...
...
Sorry if post is bad but I am new!!
My only wish is that this game is emulated! thanks for everything
Big GrinBig GrinBig Grin
version r2125
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Quote:0 GUI INFO emu Java version: 1.6.0_24 (1.6.0_24-b07)
6 GUI INFO emu Jpcsp v0.6 2125
11 GUI INFO emu UMD param.sfo : APP_VER = 01.00 BOOTABLE = 1 CATEGORY = UG DISC_ID = ULES01431 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.01 HRKGMP_VER = 18 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 6.20 REGION = 32768 TITLE = DEAD OR ALIVE Paradise USE_USB = 0 probably homebrew? false
29 GUI INFO emu Loading global compatibility settings:
30 GUI INFO emu Configuration / Region
33 GUI INFO emu Language [???]
33 GUI INFO emu Button preference: ["O" for "Enter"]
34 GUI INFO emu Daylight savings: [Off]
34 GUI INFO emu Time zone offset in minutes (GMT+/-): [0]
34 GUI INFO emu Time format: [24H]
35 GUI INFO emu Date format: [YYYY-MM-DD]
35 GUI INFO emu WLAN power saving mode: [Off]
35 GUI INFO emu Ad hoc channel: [Auto]
36 GUI INFO emu Nickname: []
36 GUI INFO emu Configuration / Video
36 GUI INFO emu [ ] Disable VBO (automatically disabled if not supported)
37 GUI INFO emu [ ] Only GE graphics (not recommended for homebrew)
37 GUI INFO emu [ ] Use vertex cache
37 GUI INFO emu [ ] Use shaders (experimental)
38 GUI INFO emu [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
38 GUI INFO emu [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
38 GUI INFO emu [ ] Enable VAO (only relevant when using shaders and vertex cache)
39 GUI INFO emu [ ] Enable saving GE screen to Textures instead of Memory
39 GUI INFO emu [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
39 GUI INFO emu [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
40 GUI INFO emu Configuration / Audio
40 GUI INFO emu [ ] Disable audio threads
40 GUI INFO emu [ ] Disable audio channels (not recommended)
40 GUI INFO emu [ ] Disable audio blocking
41 GUI INFO emu Configuration / Memory
41 GUI INFO emu [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
42 GUI INFO emu [ ] Ignore unmapped imports (not recommended)
42 GUI INFO emu Configuration / Media
42 GUI INFO emu [ ] Use Media Engine
43 GUI INFO emu [ ] Extract media files to tmp folder
43 GUI INFO emu [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
43 GUI INFO emu [ ] Use non-native fonts from flash0 folder
43 GUI INFO emu Configuration / Compiler
44 GUI INFO emu [X] Use compiler (dynarec)
44 GUI INFO emu [ ] Output profiler info to profiler.txt (only for compiler)
44 GUI INFO emu [0] Maximum method size
45 GUI INFO emu Configuration / Crypto
45 GUI INFO emu [ ] Extract decrypted EBOOT.BIN files to the TMP folder
45 GUI INFO emu [ ] Handle SAVEDATA in crypto mode
46 GUI INFO emu [ ] Extract original PGD files to the TMP folder
46 GUI INFO ge Only GE Graphics: false
69 GUI INFO hle.sceAudio Audio ChReserve disabled: false
69 GUI INFO hle.sceAudio Audio Blocking disabled: false
70 GUI INFO hle.ThreadManForUser Audio threads disabled: false
70 GUI INFO memory Ignore invalid memory access: false
209 GUI INFO emu Unrecognized file format
209 GUI INFO emu File magic 00 00 00 00
340 GUI INFO emu Found ModuleInfo name:'doap' version:0101 attr:00000000 gp:00000000
342 GUI INFO emu Found 201 unresolved imports
343 GUI INFO emu 201 NIDS mapped
601 GUI INFO hle.sceFont Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
608 GUI INFO hle.sceFont Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
613 GUI INFO hle.sceFont Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
617 GUI INFO hle.sceFont Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
622 GUI INFO hle.sceFont Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
626 GUI INFO hle.sceFont Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
630 GUI INFO hle.sceFont Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
634 GUI INFO hle.sceFont Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
639 GUI INFO hle.sceFont Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
642 GUI INFO hle.sceFont Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
647 GUI INFO hle.sceFont Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
651 GUI INFO hle.sceFont Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
655 GUI INFO hle.sceFont Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
659 GUI INFO hle.sceFont Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
663 GUI INFO hle.sceFont Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
667 GUI INFO hle.sceFont Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
668 GUI INFO hle.IoFileMgrForUser pspiofilemgr - filepath disc0/
792 GUI INFO ge Using RenderingEngineLwjgl31
792 GUI INFO ge OpenGL version: 4.0.9901 Compatibility Profile Context
793 GUI INFO ge Shading Language version: 4.00
793 GUI INFO ge GL_CONTEXT_FLAGS; 0x0
793 GUI INFO ge GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
800 GUI INFO ge Using VBO
28407 root WARN hle Unsupported syscall 2083 SysMemUserForUser_35669D4C 05000010 09FFFE00 00000000
28855 user_main INFO hle.LoadExecForUser sceKernelRegisterExitCallback SceUID=15
28859 user_main INFO hle.scePower scePowerRegisterCallback slot=-1, SceUID=0x17
28862 user_main INFO hle.sceUtility IGNORING: sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
28862 user_main INFO hle.sceUtility IGNORING: sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
28863 user_main INFO hle.sceUtility IGNORING: sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
28863 user_main INFO hle.sceUtility IGNORING: sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3
28863 user_main INFO hle.sceUtility IGNORING: sceUtilityLoadModule(module=0x0305) PSP_MODULE_AV_VAUDIO
28864 user_main INFO hle.sceMp3 sceMp3InitResource
28955 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/doap.bin flags = 1 permissions = 0644
28982 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/doap.arc flags = 1 permissions = 0644
29024 user_main INFO hle.sceSasCore __sceSasInit(0x08D3EEC0, grain=1024, maxVoices=32, outMode=0, sampleRate=44100)
29163 user_main WARN hle.ThreadManForUser hleKernelWaitThreadEnd unknown thread 0x29
213495 GUI INFO hle.ThreadManForUser ----------------------------- ThreadMan exit -----------------------------
hi is it possible i play dead or alive in pc
i have
jpcsp.
i download this game is but i can not encrept the game ?
is there any way?
thanks
On rev 2248 it shows some pictures. But when intro movie must start - just black screen

On 2250 it go ingame, but when i exit shop game is stop. to skip intro and other movie just set logger to info then to debug and then back to info.
(08-02-2011, 05:02 PM)Hammet Wrote: [ -> ]On rev 2248 it shows some pictures. But when intro movie must start - just black screen

On 2250 it go ingame, but when i exit shop game is stop. to skip intro and other movie just set logger to info then to debug and then back to info.

Nice finding. Can you please post a log for the ULUS10521 version?
Nevermind, here is the log and some pictures.

It almost seems like it shows some (1-2) frames when switched between INFO and DEBUG level. I had not the patience to outwait the intro movie after going to Zach's Island
Sucessfully played through the first day with r2263 but the girls' skin texture seems to be darker than it should be. Why?
(08-14-2011, 07:38 AM)sliated Wrote: [ -> ]Sucessfully played through the first day with r2263 but the girls' skin texture seems to be darker than it should be. Why?

Hmm, I have a exception on 2261+ with the compiler "Method code too large", it seems this is a problem with the new libraries
(08-15-2011, 08:36 AM)Darth1701 Wrote: [ -> ]
(08-14-2011, 07:38 AM)sliated Wrote: [ -> ]Sucessfully played through the first day with r2263 but the girls' skin texture seems to be darker than it should be. Why?

Hmm, I have a exception on 2261+ with the compiler "Method code too large", it seems this is a problem with the new libraries

Ah, yes, this is being caused by the new ASM library update. Unfortunately, Java 7 has introduced many changes to the bytecode format, that's why the update was needed.
Possibly, upgrading to Java 7 should fix this incompatibility (since it provides the new ASM library the splitting method it's lacking).

Sheesh... Looks like it's going to be impossible to keep full Java 6 and Java 7 compatibility for all games. Confused
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