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Full Version: Air Conflicts: Secret Wars [NPUB30815]
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Crashes on loading screen. Requires libResc, libRtc, libFont, libFontFT and libFreeType LLE'd.
Code:
...
E {rsx::thread} RSX: Unknown/illegal instruction: 0x66 (forced unit 0)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x26 (forced unit 0)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x3f (forced unit 0)
E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
...
E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
E {rsx::thread} RSX: Unknown/illegal instruction: 0x66 (forced unit 2)
E {rsx::thread} RSX: FS build failed:00000000086fbf90
F {rsx::thread} class std::runtime_error thrown: fragment program compilation failure
(in file d:\_dist\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:162)
Goes further on recent master build v0.0.1-22c0f0d6 (PR #2405). Crashes, when you trying to reach ingame. VS call stack points to rsx_utils.h, line 22
Code:
>    rpcs3_m.exe!rsx::pad_texture<unsigned int>(void * input_pixels, void * output_pixels, unsigned short input_width, unsigned short input_height, unsigned short output_width, unsigned short output_height) Line 22    C++
    rpcs3_m.exe!rsx::nv3089::image_in(rsx::thread * rsx, unsigned int _reg, unsigned int arg) Line 646    C++
    rpcs3_m.exe!rsx::thread::on_task() Line 467    C++
    rpcs3_m.exe!named_thread::start_thread::__l2::<lambda>() Line 2214    C++
    rpcs3_m.exe!task_stack::task_type<void <lambda>(void) >::invoke() Line 47    C++
    rpcs3_m.exe!thread_ctrl::start::__l2::<lambda>(void * arg) Line 1903    C++
    [External Code]

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libfont.sprx
    - libfontFT.sprx
    - libfreetype.sprx
    - libfreetypeTT.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
Tested on recent master build v0.0.2-cfbfdd7b (PR #2913). Goes ingame with some graphics issues.