EmuNewz Network

Full Version: Worms Ultimate Mayhem [NPEB00505]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Shows intro on recent master build. Requires .edat files decrypted and libSre LLE'd.
The game reaches to menu. Some particles are flashing and polygons are
misshapen. There is no sound.

Settings:

Core

PPU: Interpreter (precise)
SPU: Interpreter (precise)
LLE Module: CellRtc, CellSre (this isn't necessary)

Graphics

- Vulkan (In DX12, worm's polygons are flashing. In OpenGL, black screen in menu.)

- 1280x720 (This game also supports 1920x1080)

- Auto (Frame limit)

- VSync On

- 16:9

Sound

- XAudio2

https://github.com/RPCS3/rpcs3/issues/1808
can you please decrease your images and put they in attachments? Because they are too big :<
Corrected.
In the latest test build, it goes ingame in Vulkan, with the polygons messed up and no shadows. This game should be moved in Half-Playable State. Save works perfectly.
Moved from Intro to Half-Playable
I can see the build above used to go-ingame is from the Lwmutex/Lwcond regression test build instead of our master build.

[raven02]
In PR #1934, it's the same.
Alright .That's ok.

[raven02]
Tested in PR #1931.

In OpenGL and DX12, the shadows are working. In OpenGL, the shadows are more pixelated than DX12. Sometimes, the polygons are distorted too much. In Vulkan, shadows are acting in a weird way.
Pages: 1 2
Reference URL's