Tested on recent master build. With DX12 it stuck on first menu, but goes a bit further with OGL. Unfortunately, has some issues with shaders after loading screen. Requires libSre and cellSail LLE'd.
Code:
E {rsx::thread} Failed to compile shader: 0(68) : error C7554: OpenGL requires sampler variables to be explicitly declared as uniform
Tested on recent master build v0.0.1-1669d0fd (
PR #2352). Goes ingame with broken graphics and freezes just after intro skip. 720x480 resolution not helps.
Code:
F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x480 (arg=0x0)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)
LLE used
Code:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libapostsrc_mini.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsail_rec.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
rpcs3-v0.0.1-2017-02-19-47fdaf69_win64
Goes ingame for a few seconds before freezing.
Duplicated thread.
Merging.
RPCS3 v0.0.3-3-dfc970c
goes ingame and is playable
the graphics are a bit glitchy here and there