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Full Version: Call of Duty Classic [NPEB00101]
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Tested on recent master build. Shows very broken loading screen, and seems stuck on module loading. Requires cellL10n LLE'd.
Again this error.Also in Far Cry 2 this problem.
Tested on recent master build v0.0.1-8-60bd2fb. Graphics of loading screen improved, but still it has issues with loading custom prx module and HDD space issue
Code:
E {PPU[0x70000000] Thread (main_thread) [0x003e5418]} LDR: EDAT: D:/rpcs3/dev_hdd0/game/NPEB00101/USRDIR/ui_ps3.sprx has invalid NPD header or already decrypted.
E {PPU[0x70000000] Thread (main_thread) [0x003e5958]} PPU: 'sys_prx_start_module' aborted
F {PPU[0x70000000] Thread (main_thread) [0x003e5958]} struct vm::access_violation thrown: Access violation writing address 0x10

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Goes ingame with major graphical errors on recent master build 2017-04-26-7f3bd361. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
Crashes on loading on D3D12 and Vulkan.

"Not enough space" error is shown, but game loads anyway.
Save/load works.

Crashes when looking in the direction shown in the last screenshot.
Moving to ingame
Build 6561ddae.

LLVM crashes with:
Code:
F {PPU[0x1000006] Thread (Miles Thread) [0x003635a8]} class std::runtime_error thrown: Unregistered PPU function

No noticeable changes.