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Full Version: Prince of Persia Trilogy 3D [BLES01092]
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You need to place PS3_GAME\USRDIR\POP_SOT(or POP_WW/POP_TT)\mainps3.ppu.self as PS3_GAME\USRDIR\EBOOT.BIN to boot game directly, and also decrypt .sdat files inside nggraphicsshaders folder.

Important update: comment or change string 494 in SPUThread.cpp to
Code:
LOG_WARNING(SPU, "Unknown command %s (cmd=0x%x, lsa=0x%x, ea=0x%llx, tag=0x%x, size=0x%x)", get_mfc_cmd_name(cmd), cmd, ch_mfc_args.lsa, ch_mfc_args.ea, ch_mfc_args.tag, ch_mfc_args.size);

Thanks to DH for hint Big Grin

Goes ingame with LLE, unfortunately, graphics completely broken except partial GUI elements in menu (and pause menu after starting new game).
Moved and updated Smile
Shows better graphics on OGL. Requires rpcs3/Emu/RSX/Common/FragmentProgramDecompiler.cpp editing, see details here.
Moved back to intro, as it seems to require hacks to go past intros.
Looks better on rsx_cache branch. Also, i corrected details, which part of code needs to edit.

http://www.youtube.com/watch?v=hjlcQI-EFVQ
Properly goes ingame with current master with opengl. Vulkan covers the screen with a black color making it difficult to see anything not very close to a light source.
Tested on recent master build v0.0.1-8-60bd2fb. Warrior Within and The Two Thrones also now goes ingame with graphics glitches.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx