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Show first Logo Konami

[attachment=19649]

Log
(11-01-2015, 06:06 PM)Dante38490 Wrote: [ -> ]Show first Logo Konami



Log

Did you used any hacks ?
(11-21-2015, 09:11 AM)notq Wrote: [ -> ]
(11-01-2015, 06:06 PM)Dante38490 Wrote: [ -> ]Show first Logo Konami



Log

Did you used any hacks ?

No, I use build master, just press resume after paused
(11-21-2015, 05:05 PM)Dante38490 Wrote: [ -> ]
(11-21-2015, 09:11 AM)notq Wrote: [ -> ]
(11-01-2015, 06:06 PM)Dante38490 Wrote: [ -> ]Show first Logo Konami



Log

Did you used any hacks ?

No, I use build master, just press resume after paused

I got this on both Bigpets Dx12 and Master build.


Code:
E {PPU[0x12d] Thread (Trophies)[0x00aad4dc]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x12e, handle=0x12f, statusCb=*0xbeae20, arg=*0x0, options=0x1)
E {PPU[0x12d] Thread (Trophies)[0x00aad5dc]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x12e, handle=0x12f, flags=*0xd9cf18, count=*0xd00e37f0)
E {PPU[0x12d] Thread (Trophies)[0x00aad61c]} Exception: Access violation writing location 0x8
(in file ..\Utilities\Thread.cpp:1122, in function _se_translator)
(11-23-2015, 10:07 AM)notq Wrote: [ -> ]I got this on both Bigpets Dx12 and Master build.


Code:
E {PPU[0x12d] Thread (Trophies)[0x00aad4dc]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x12e, handle=0x12f, statusCb=*0xbeae20, arg=*0x0, options=0x1)
E {PPU[0x12d] Thread (Trophies)[0x00aad5dc]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x12e, handle=0x12f, flags=*0xd9cf18, count=*0xd00e37f0)
E {PPU[0x12d] Thread (Trophies)[0x00aad61c]} Exception: Access violation writing location 0x8
(in file ..\Utilities\Thread.cpp:1122, in function _se_translator)

hmhm, i said just press resume after paused
(11-23-2015, 11:17 AM)Dante38490 Wrote: [ -> ]
(11-23-2015, 10:07 AM)notq Wrote: [ -> ]I got this on both Bigpets Dx12 and Master build.


Code:
E {PPU[0x12d] Thread (Trophies)[0x00aad4dc]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x12e, handle=0x12f, statusCb=*0xbeae20, arg=*0x0, options=0x1)
E {PPU[0x12d] Thread (Trophies)[0x00aad5dc]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x12e, handle=0x12f, flags=*0xd9cf18, count=*0xd00e37f0)
E {PPU[0x12d] Thread (Trophies)[0x00aad61c]} Exception: Access violation writing location 0x8
(in file ..\Utilities\Thread.cpp:1122, in function _se_translator)

hmhm, i said just press resume after paused

Don't understand what you mean. I'm pressing resume every time when/if the emu has been paused.
v0.0.1-3-a1189fa
Stuck on that

Code:
E {PPU[0x100000d] Thread (fios mediathread 5) [0x00ea7000]} sys_fs: sys_fs_opendir(“/dev_bdvd/PS3_GAME/USRDIR/DLC/envs/dlc”): failed to open directory
E {PPU[0x100000d] Thread (fios mediathread 5) [0x00ea7000]} 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x100000d] Thread (fios mediathread 5) [0x00ea7000]} sys_fs: sys_fs_opendir(“/dev_bdvd/PS3_GAME/USRDIR/DLC/envs/dlc”): failed to open directory
E {PPU[0x100000d] Thread (fios mediathread 5) [0x00ea7000]} 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT
rpcs3-v0.0.1-2017-02-19-47fdaf69
rpcs3-v0.0.2-2017-03-13-1c8cb3b7

Like this game, especially cut-scenes))

Hang after Intro without any exceptions.
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