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(10-30-2015, 08:55 AM)gid15 Wrote: [ -> ]
(10-30-2015, 08:30 AM)DragonNeos Wrote: [ -> ]I have attached the files. What primarily causes JpcspTrace to crash the PSP?
It seems to work now for both sceMp3 calls... is it the entry for sceUtilitySavedataInitStart which is causing the crash?

It's possible that attempting to log sceUtilitySavedataInitStart with JpcspTrace will make the PSP crash. As you can see in the attached log, I remove the following lines and the game is able to boot.
Code:
# sceUtilitySavedataInitStart(TPointer paramsAddr)
sceUtilitySavedataInitStart 0x50C4CD57 1 v
The music is able to loop correctly at the Main Menu as of revision 3eec9a5.
using jpcsp revision eef4f48
game data cannot be save
here is an info log
(03-12-2017, 12:12 AM)nash67 Wrote: [ -> ]using jpcsp revision eef4f48
game data cannot be save
here is an info log
Could you provide a log with the following lines added in your LogSettings.xml:
Code:
<logger name='compiler'> <level value='debug' /> </logger>
<logger name='hle.sceUtility'> <level value='debug' /> </logger>
here is the log
Code:
15:02:53 DEBUG hle.sceUtility - thread - sceUtilitySavedataShutdownStart
15:02:53 DEBUG hle.sceUtility - thread - sceUtilitySavedataShutdownStart returning 0x0
...
15:02:53 DEBUG hle.sceUtility - thread - sceUtilitySavedataInitStart paramsAddr=0x08A5B968
15:02:53 DEBUG hle.sceUtility - thread - sceUtilitySavedataInitStart already started status=4
15:02:53 DEBUG hle.sceUtility - thread - sceUtilitySavedataInitStart returning 0x80110001
Is there any improvement with 6162ae3? I have tested this sequence on a real PSP and improved the implementation in Jpcsp...
yep it is fixed now with 6162ae3
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