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Rpcs3-a1f069f1
(10-22-2015, 09:31 PM)Yagami Light9 Wrote: [ -> ]Rpcs3-a1f069f1

Could you include the full log file? It seems to be missing some of it at the start.
Also, you should put flashATRAC.pic and flashMP3.pic into /dev_flash/sys/external. You can find those files on your PS3 system.

And you can upload the screenshots as attachments to the post and even include them in the post itself. There's no need to upload to an external image site.
does it work if you disable write color/depth buffer ?
(10-23-2015, 07:53 PM)vlj Wrote: [ -> ]does it work if you disable write color/depth buffer ?
Crash
___________________________________
rpcs3-ReleaseLLVM-6979c642
flashATRAC.pic and flashMP3.pic --> Freeze http://pastebin.com/6TAh4HNn

without flash.pic --> http://www8.zippyshare.com/v/iSFoTL35/file.html
Known problem to me. Many games just stop processing after reading flashATRAC.pic. It happens since a long time. I may name many of titles.
[Image: t2816499_1.jpg] [Image: t2816500_2.jpg]

LLE used:
Quote:- libsre.prx

Issue:
Quote:E {PPU[0x70000000] Thread (main_thread) [0x000c25ac]} PPU: 'cellSaveDataAutoLoad2' aborted
F {PPU[0x70000000] Thread (main_thread) [0x000c25ac]} struct vm::access_violation thrown: Access violation writing address 0xbaff9a03

Hack:
Quote://s32 cellSaveDataAutoLoad2(ppu_thread& ppu, u32 version, vm::cptr<char> dirName, u32 errDialog, PSetBuf setBuf,
//PFuncStat funcStat, PFuncFile funcFile, u32 container, vm::ptr<void> userdata)
//{
//cellSaveData.todo("cellSaveDataAutoLoad2(version=%d, dirName=%s, errDialog=%d, setBuf=*0x%x, funcStat=*0x%x, funcFile=*0x%x, container=0x%x, userdata=*0x%x)",
//version, dirName, errDialog, setBuf, funcStat, funcFile, container, userdata);

//return savedata_op(ppu, SAVEDATA_OP_AUTO_LOAD, version, dirName, errDialog, vm::null, setBuf, vm::null, vm::null, funcStat, funcFile, container, 2, userdata, 0, vm::null);
//}


//REG_FUNC(cellSysutil, cellSaveDataAutoLoad2);
it should work with hack using

https://github.com/RPCS3/rpcs3/pull/2318

game is now playable