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Some RSX Debugger screens
It finally show the intro after one year.
Last build rpcs3-v0.0.0.6-362-g9d1208b-win_x64 DX12

Standart set of LLE for me.

CellFiber
CellPngDec
CellSail
CellSpurs
CellSre

Move to intro please.
(01-12-2016, 06:06 PM)notq Wrote: [ -> ]It finally show the intro after one year.
Last build rpcs3-v0.0.0.6-362-g9d1208b-win_x64 DX12

Standart set of LLE for me.

CellFiber
CellPngDec
CellSail
CellSpurs
CellSre

Move to intro please.

Moved. Also are you sure, that all of those modules are needed?
(01-12-2016, 06:13 PM)tambre Wrote: [ -> ]
(01-12-2016, 06:06 PM)notq Wrote: [ -> ]It finally show the intro after one year.
Last build rpcs3-v0.0.0.6-362-g9d1208b-win_x64 DX12

Standart set of LLE for me.

CellFiber
CellPngDec
CellSail
CellSpurs
CellSre

Move to intro please.

Moved. Also are you sure, that all of those modules are needed?

Thanks. Actually not. I don't understand where i can find which HLE function calls exactly. In the log ?
(01-12-2016, 06:34 PM)notq Wrote: [ -> ]
(01-12-2016, 06:13 PM)tambre Wrote: [ -> ]
(01-12-2016, 06:06 PM)notq Wrote: [ -> ]It finally show the intro after one year.
Last build rpcs3-v0.0.0.6-362-g9d1208b-win_x64 DX12

Standart set of LLE for me.

CellFiber
CellPngDec
CellSail
CellSpurs
CellSre

Move to intro please.

Moved. Also are you sure, that all of those modules are needed?

Thanks. Actually not. I don't understand where i can find which HLE function calls exactly. In the log ?

Yes. Though it may be easier for you to simply try out the commonly required modules.
(01-12-2016, 07:03 PM)tambre Wrote: [ -> ]
(01-12-2016, 06:34 PM)notq Wrote: [ -> ]
(01-12-2016, 06:13 PM)tambre Wrote: [ -> ]
(01-12-2016, 06:06 PM)notq Wrote: [ -> ]It finally show the intro after one year.
Last build rpcs3-v0.0.0.6-362-g9d1208b-win_x64 DX12

Standart set of LLE for me.

CellFiber
CellPngDec
CellSail
CellSpurs
CellSre

Move to intro please.

Moved. Also are you sure, that all of those modules are needed?

Thanks. Actually not. I don't understand where i can find which HLE function calls exactly. In the log ?

Yes. Though it may be easier for you to simply try out the commonly required modules.

Could you explain better ?
I start the game without any LLE and see in the log
Code:
E {PPU Thread[0x1] (main_thread)[0x00ee7f84]} cellSpurs:
That means the game uses LLE cellSpurs lib ?
I choose only cellSpurs and subject game didn't work but work only with cellSre what i can't find in the log. Where am i wrong ?
notq, cellSre = Spurs, cellSpursJq = SpursJq.
(01-12-2016, 09:10 PM)BlackDaemon Wrote: [ -> ]notq, cellSre = Spurs, cellSpursJq = SpursJq.
Thanks. But why not implement auto choose needed LLE by Emu or something ?

Am i get it right Unknown module means that games do not need it.
Start func in cellPngDec_Library means that uses ?

E Unknown module 'cellLibprof' in 'cellFiber_Library' library
E Unknown function 'cellUserTraceRegister' (0xc8ab44)
E Unknown function 'cellUserTraceUnregister' (0xc8ab64)
E Unknown function '0x9FB6228E' (0xc8ac04)
E start func found in 'cellPngDec_Library' library (0xc95000)
E stop func found in 'cellPngDec_Library' library (0xc95028)
(01-12-2016, 09:13 PM)notq Wrote: [ -> ]
(01-12-2016, 09:10 PM)BlackDaemon Wrote: [ -> ]notq, cellSre = Spurs, cellSpursJq = SpursJq.
Thanks. But why not implement auto choose needed LLE by Emu or something ?

Am i get it right Unknown module means that games do not need it.
Start func in cellPngDec_Library means that uses ?

E Unknown module 'cellLibprof' in 'cellFiber_Library' library
E Unknown function 'cellUserTraceRegister' (0xc8ab44)
E Unknown function 'cellUserTraceUnregister' (0xc8ab64)
E Unknown function '0x9FB6228E' (0xc8ac04)
E start func found in 'cellPngDec_Library' library (0xc95000)
E stop func found in 'cellPngDec_Library' library (0xc95028)

That is output for debugging games.
Unknown module simply means, that the given library tries to link a certain module, but it is unknown. Sometimes the module isn't needed - like in this case of cellLibprof.

And auto choose needed LLE is a horrible idea right now. Ultimate goal is to completely not require LLE and have 100% functional HLE. Also, we're still somewhat early into development, so user friendliness and such is currently not a priority.
Thanks for the explanation.
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