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Full Version: Angry Birds: Star Wars [BLUS31273]
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There are some blinking pixels in the game window.
Log/Screenshot coming.
Goes ingame with fonts missing using OpenGL on recent master build v0.0.1-8-60bd2fb. Tried to LLE libfont, but it does no effect.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
With recent build it gets stuck in Loading Screen.
What build? Can you check older builds to see when it stopped working?

What does it get stuck with? Please upload a log
Build 0.0.2-4454

As said stuck while loading.
Will try to find Build where it stopped working.
Logs are attached.

I've tried the same build with the same LLE as in the older post and it doesn't work. Only white screen with:

F {PPU[0x70000008] Thread () [0x00314a38]} struct vm::access_violation thrown: Access violation reading address 0x0

Logs are attached.
That game has .sdat files, you have to manually decrypt them on older builds otherwise it won't work.

On newer build don't use load required libraries and LLE all modules in BlackDaemon's post plus libvdec as it seems like a HLE libvdec issue
Yeah, I know that and I've decrypted and manually select them.
sdat files don't seem properly decrypted as the emulator crashes trying to read from one as seen there on the log, how did you decrypt them?
Sorry, my bad. Didn't read it correctly. I thought you were talking about decrypting the Libs not the .sdat. Sad

Also additional question. Is there a guide on how to manually decrypt the .sdat files?