07-03-2014, 03:41 PM
12-21-2015, 04:58 PM
Video on Menu with 60 fps and perfect sound
Move this Game (Intro)
LLE used :
CELL_L10N
cellPamf
cellRtc
cellSail
cellSre (cellSpurs)
cellSsl
Hack need
Only one Hack requiere, Add "return -1; //" in line 481 in cellFont.cpp
After Log indicate
Move this Game (Intro)
LLE used :
CELL_L10N
cellPamf
cellRtc
cellSail
cellSre (cellSpurs)
cellSsl
Hack need
Only one Hack requiere, Add "return -1; //" in line 481 in cellFont.cpp
After Log indicate
Quote:E {PPU Thread[0x4e] (_libsail-control)[0x00c6c7d8]} Exception: Unknown type (0x2)Same Catherine, look That https://github.com/RPCS3/rpcs3/issues/1357
(in file Emu\SysCalls\Modules\cellAdec.cpp:59, in function AudioDecoder::AudioDecoder)
Please report this to the developers.
10-30-2016, 03:57 PM
Update now is a half playable/playable
LLE need
Master branch have this error
so i just have fixed this problem with this commit
https://github.com/vlj/rpcs3/pull/58/fil...81dcf3R357
for Tokyo Jungle need add Unknown function in cellSysmodule.cpp, same problem with resogun.
LLE need
Quote: - libac3dec.sprx
- libadec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libfont.sprx
- libfontFT.sprx
- libfreetype.sprx
- libfreetypeTT.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsmvd2.sprx
- libsre.sprx
- libssl.sprx
Master branch have this error
Quote:F {PPU[0x70000000] Thread (main_thread) [0x0025eba4]} class std::runtime_error thrown: Function not registered (index 2975)In log index 2975 indicate
(in file Emu\Cell\PPUModule.cpp:157)
Quote:·E LDR: Unknown function '0x1A267F98' in module 'cellSysmodule' (index 2975)
so i just have fixed this problem with this commit
https://github.com/vlj/rpcs3/pull/58/fil...81dcf3R357
for Tokyo Jungle need add Unknown function in cellSysmodule.cpp, same problem with resogun.
08-13-2017, 09:02 PM
Looks fine. The right side of the screen is a bit jaggy sometimes. But performance is good and I haven't noticed any other problems so far.
Used Strict Rendering and Disable Vertex Cache to get rid off the initial flimmering.
The Map in the start menu is completely white though. This does hinder playability if you ask me.
Performance problems in some areas. Problematic, due to the hunting being dependent on timing.
Log: http://s000.tinyupload.com/?file_id=0505...7246170320
Used Strict Rendering and Disable Vertex Cache to get rid off the initial flimmering.
The Map in the start menu is completely white though. This does hinder playability if you ask me.
Performance problems in some areas. Problematic, due to the hunting being dependent on timing.
Log: http://s000.tinyupload.com/?file_id=0505...7246170320