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Full Version: Altered Beast [NPEB00526]
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**rpcs3 revision da2c5bb**
Observed some unknown upcodes when loaded RSXThread and also cellspurs the moment appears the raw images.

log file
on NPUB30459 version of Altered Beast
we can have some textures too (have to click on resume many time )
is there an option to autoresume ?

log:
http://pastebin.com/TmfUk5i3
(06-19-2014, 02:46 PM)niccoooodu61 Wrote: [ -> ]on NPUB30459 version of Altered Beast
we can have some textures too (have to click on resume many time )
is there an option to autoresume ?

log:
http://pastebin.com/TmfUk5i3

hmm, as my thread...
http://www.emunewz.net/forum/showthread.php?tid=157860
It is being stopped by the REP opcode

void main()
{
if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
{
if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
{
if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
{
if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
{
}
Goes ingame with LLE. Some other games from "Sega Vintage Collection" series might work too.

http://www.youtube.com/watch?v=O5zZO4oXo6A
rpcs3-v0.0.3-2017-07-21-9b39314a_win64

Playable.
Moving to playable