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Full Version: GripShift [NPUB30002]
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Game window does not show fps, only white screem but much of data is compressed in plain zip file. Emulator may have some problems in extracting zipped data from dataps3.zip file because error shows up: Unknown syscall: 631 - 00000277

log: http://pastebin.com/nMz5BKgL
(05-22-2014, 05:28 PM)ps0ne Wrote: [ -> ]Game window does not show fps, only white screem but much of data is compressed in plain zip file. Emulator may have some problems in extracting zipped data from dataps3.zip file because error shows up: Unknown syscall: 631 - 00000277

log: http://pastebin.com/nMz5BKgL

maybe, but for example the game Family Feud does extract files from .rar/zip file. but it does not have to be it in this game Confused
I think the preceding gcm errors, among other things, are the reason this game fails. There is no clear indication that it can't read the .zip. If there was an issue some game internal error handling should trigger, and it doesn't seem like it does, since it is accessed several times. (Assuming the game does do some error handling, I have seen many that don't...)
@ssshadow is right -- after you get a segfault (read from null block), all bets are off because you are now in undefined behavior. It might not even use that syscall.
Nice progress!

Now game loads many files from game folder, in rsx debugger i see how different malformed textures are changing and finally game stops at texture with Gripshift title.
Log: http://pastebin.com/0MZYvGtS


EDit:

Newer build and game doesnt crach, it goes even further, i probably went to the point that i need to press some buttons to advance. I added a texture from rsx debugger
(06-08-2014, 09:46 AM)ps0ne Wrote: [ -> ]Nice progress!

Now game loads many files from game folder, in rsx debugger i see how different malformed textures are changing and finally game stops at texture with Gripshift title.
Log: http://pastebin.com/0MZYvGtS


EDit:

Newer build and game doesnt crach, it goes even further, i probably went to the point that i need to press some buttons to advance. I added a texture from rsx debugger

Very Nice Crach xD But good to see something out of game.
Still Loadable.

Calls for _cellGcmFunc2, _cellGcmFunc13, _cellGcmFunc1, _cellGcmFunc3 in that order.
After stubbing those above, spams cellGcmFunc3 followed by cellGcmSetInvalidateTile then crashes.
haha yeaa
after llvm libgcm game went to menu/ intro
worked nice until read data error loading stage
Moving to Intro.
It is now ingame Smile

Edit: ogl is causing missing textures but works, vulcan shows pretty render but crash when loading stage.