06-10-2014, 10:33 AM
06-10-2014, 03:17 PM
(06-10-2014, 10:33 AM)hlide Wrote: [ -> ]is that also checked on a true psp? because I cannot totally trust OpenGL version to be 100% compliant with the same rendering on a true PSP.screenshot from PSP
[attachment=16617]
[attachment=16618]
06-10-2014, 03:24 PM
(06-09-2014, 06:47 AM)onelight Wrote: [ -> ]but bring another color bugCould you test the external software renderer 374c75a (should be available soon under "Live Downloads")? I'm trying to identify if this is related to a wrong lighting model.
External Software Rendering
06-10-2014, 03:32 PM
BTW
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
is the fastest settings I found, but everything is broken (eg wings, legs )
[attachment=16619]
[X] Enable saving GE screen to textures instead of memory
[X] Disable optimized VertexInfo reading (may improve compatibility)
is the faster, best settings I found
[attachment=16620]
I'm wondering the GPU Load, is the height GPU Load fixed the broken wings and legs and also make jpcsp run faster.
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
is the fastest settings I found, but everything is broken (eg wings, legs )
[attachment=16619]
[X] Enable saving GE screen to textures instead of memory
[X] Disable optimized VertexInfo reading (may improve compatibility)
is the faster, best settings I found
[attachment=16620]
I'm wondering the GPU Load, is the height GPU Load fixed the broken wings and legs and also make jpcsp run faster.
06-10-2014, 07:16 PM
(06-10-2014, 03:32 PM)onelight Wrote: [ -> ]BTWAs far as I know those options have nothing to do with the external software renderer. They sounds more like optimizations for OpenGL renderer.
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
is the fastest settings I found, but everything is broken (eg wings, legs )
(06-10-2014, 03:32 PM)onelight Wrote: [ -> ][X] Enable saving GE screen to textures instead of memoryAgain, same remark here.
[X] Disable optimized VertexInfo reading (may improve compatibility)
is the faster, best settings I found
06-10-2014, 11:27 PM
(06-10-2014, 07:16 PM)hlide Wrote: [ -> ]those settings is test with opengl. That is why I wrote "BTW"(06-10-2014, 03:32 PM)onelight Wrote: [ -> ]BTWAs far as I know those options have nothing to do with the external software renderer. They sounds more like optimizations for OpenGL renderer.
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
is the fastest settings I found, but everything is broken (eg wings, legs )
(06-10-2014, 03:32 PM)onelight Wrote: [ -> ][X] Enable saving GE screen to textures instead of memoryAgain, same remark here.
[X] Disable optimized VertexInfo reading (may improve compatibility)
is the faster, best settings I found
Test New jpcsp software renderer plugin revision e90f30c
thinks to update it
[attachment=16625]
06-14-2014, 02:22 PM
test Phantasy Star Portable 2
speed is good(almost 80%-100%), but just 10 FPS
and the ground will broken sometime, you can see what is under the ground
speed is good(almost 80%-100%), but just 10 FPS
and the ground will broken sometime, you can see what is under the ground
06-24-2014, 11:06 PM
When it's going to be released xD it will be better than all psp emulators there :O
07-25-2014, 05:16 PM
(06-14-2014, 02:22 PM)onelight Wrote: [ -> ]test Phantasy Star Portable 2The problems with the broken ground might be fixed by the new release of the external software renderer 0d92847. I've implemented the missing triangle clipping.
speed is good(almost 80%-100%), but just 10 FPS
and the ground will broken sometime, you can see what is under the ground
07-26-2014, 01:26 AM
(07-25-2014, 05:16 PM)gid15 Wrote: [ -> ](06-14-2014, 02:22 PM)onelight Wrote: [ -> ]test Phantasy Star Portable 2The problems with the broken ground might be fixed by the new release of the external software renderer 0d92847. I've implemented the missing triangle clipping.
speed is good(almost 80%-100%), but just 10 FPS
and the ground will broken sometime, you can see what is under the ground
Think you, fixed broken ground.