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Full Version: Castle of Illusion Starring Mickey Mouse [NPUB31099]
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With Hack for save
[attachment=19974][attachment=19975]
Probleme caused by function "cellSaveDataAutoLoad2"
After disable this fonction game show save broken and past menu and start game, after, in loading game freeze, and show nothing anymore.
I have created succed save for game, but here same, function probleme
So we need a real fix. Is that issue case placed here https://github.com/RPCS3/rpcs3/issues/1317 ?
(12-03-2015, 01:10 PM)notq Wrote: [ -> ]So we need a real fix. Is that issue case placed here https://github.com/RPCS3/rpcs3/issues/1317 ?
Amazing speedup, since last timei tried. From fraction of second to 24fps.
Save error still not resolved:
Code:
·W {PPU Thread[0x1] (main_thread)[0x005815e0]} cellNetCtl: cellNetCtlNetStartDialogUnloadAsync(result=*0xd00ff700)
·W {PPU Thread[0x1] (main_thread)[0x00581020]} sceNp: sceNpManagerGetContentRatingFlag(isRestricted=*0xd00ff670, age=*0xd00ff674)
·W {rsx::thread} RSX: surface: 640x360
·W {PPU Thread[0x29] (PS3StorageServiceAsyncThread)[0x00580f20]} cellSysutil: cellSaveDataAutoLoad2(version=1, dirName=*0x21de8101, errDialog=0, setBuf=*0xd013fcfc, funcStat=*0x62d118, funcFile=*0x62d120, container=0xffffffff, userdata=*0x21de80e0)
·W {rsx::thread} RSX: surface: 1280x720
·S {PPU Thread[0x29] (PS3StorageServiceAsyncThread)[0x000d523c]} HLE: Last function: cellSaveDataAutoLoad2 (0xfbd5c856)
·! {PPU Thread[0x29] (PS3StorageServiceAsyncThread)[0x000d523c]} Registers:
=========
GPR[0] = 0x989000
GPR[1] = 0xd013f378
GPR[2] = 0x65ad58
GPR[3] = 0x8
GPR[4] = 0xd013f4c0
GPR[5] = 0x0
GPR[6] = 0x4
GPR[7] = 0x0
GPR[8] = 0x201030b8
GPR[9] = 0x0
GPR[10] = 0x1
GPR[11] = 0xd013f4a4
GPR[12] = 0x0
GPR[13] = 0x9968d0
GPR[14] = 0x0
GPR[15] = 0x0
GPR[16] = 0x0
GPR[17] = 0x0
GPR[18] = 0x0
GPR[19] = 0x0
GPR[20] = 0x2035c000
GPR[21] = 0x21de80e0
GPR[22] = 0x203f3cc0
GPR[23] = 0x0
GPR[24] = 0x2035c010
GPR[25] = 0x62d118
GPR[26] = 0x62d120
GPR[27] = 0xffffffff
GPR[28] = 0x62d128
GPR[29] = 0xd013f488
GPR[30] = 0xd013fc48
GPR[31] = 0x21de80e0
FPR[0] = 0
FPR[1] = 0
FPR[2] = 0
FPR[3] = 0
FPR[4] = 0
FPR[5] = 0
FPR[6] = 0
FPR[7] = 0
FPR[8] = 0
FPR[9] = 0
FPR[10] = 0
FPR[11] = 0
FPR[12] = 0
FPR[13] = 0
FPR[14] = 0
FPR[15] = 0
FPR[16] = 0
FPR[17] = 0
FPR[18] = 0
FPR[19] = 0
FPR[20] = 0
FPR[21] = 0
FPR[22] = 0
FPR[23] = 0
FPR[24] = 0
FPR[25] = 0
FPR[26] = 0
FPR[27] = 0
FPR[28] = 0
FPR[29] = 0
FPR[30] = 0
FPR[31] = 0
VPR[0] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[1] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[2] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[3] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[4] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[5] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[6] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[7] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[8] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[9] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[10] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[11] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[12] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[13] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[14] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[15] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[16] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[17] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[18] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[19] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[20] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[21] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[22] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[23] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[24] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[25] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[26] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[27] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[28] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[29] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[30] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[31] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
CR = 0x42000048
LR = 0x989000
CTR = 0x0
XER = 0x0 [CA=0 | OV=4294967296 | SO=0]
FPSCR = 0x0 [RN=0 | NI=0 | XE=0 | ZE=0 | UE=0 | OE=0 | VE=0 | VXCVI=0 | VXSQRT=0 | VXSOFT=0 | FPRF=0 | FI=0 | FR=0 | VXVC=0 | VXIMZ=0 | VXZDZ=0 | VXIDI=0 | VXISI=0 | VXSNAN=0 | XX=0 | ZX=0 | UX=0 | OX=0 | VX=0 | FEX=0 | FX=0]
(02-18-2016, 11:09 PM)ps0ne Wrote: [ -> ]
(12-03-2015, 01:10 PM)notq Wrote: [ -> ]So we need a real fix. Is that issue case placed here https://github.com/RPCS3/rpcs3/issues/1317 ?
Amazing speedup, since last timei tried. From fraction of second to 24fps.
Save error still not resolved:
Code:
·W {PPU Thread[0x1] (main_thread)[0x005815e0]} cellNetCtl: cellNetCtlNetStartDialogUnloadAsync(result=*0xd00ff700)
·W {PPU Thread[0x1] (main_thread)[0x00581020]} sceNp: sceNpManagerGetContentRatingFlag(isRestricted=*0xd00ff670, age=*0xd00ff674)
·W {rsx::thread} RSX: surface: 640x360
·W {PPU Thread[0x29] (PS3StorageServiceAsyncThread)[0x00580f20]} cellSysutil: cellSaveDataAutoLoad2(version=1, dirName=*0x21de8101, errDialog=0, setBuf=*0xd013fcfc, funcStat=*0x62d118, funcFile=*0x62d120, container=0xffffffff, userdata=*0x21de80e0)
·W {rsx::thread} RSX: surface: 1280x720
·S {PPU Thread[0x29] (PS3StorageServiceAsyncThread)[0x000d523c]} HLE: Last function: cellSaveDataAutoLoad2 (0xfbd5c856)
·! {PPU Thread[0x29] (PS3StorageServiceAsyncThread)[0x000d523c]} Registers:
=========
GPR[0] = 0x989000
GPR[1] = 0xd013f378
GPR[2] = 0x65ad58
GPR[3] = 0x8
GPR[4] = 0xd013f4c0
GPR[5] = 0x0
GPR[6] = 0x4
GPR[7] = 0x0
GPR[8] = 0x201030b8
GPR[9] = 0x0
GPR[10] = 0x1
GPR[11] = 0xd013f4a4
GPR[12] = 0x0
GPR[13] = 0x9968d0
GPR[14] = 0x0
GPR[15] = 0x0
GPR[16] = 0x0
GPR[17] = 0x0
GPR[18] = 0x0
GPR[19] = 0x0
GPR[20] = 0x2035c000
GPR[21] = 0x21de80e0
GPR[22] = 0x203f3cc0
GPR[23] = 0x0
GPR[24] = 0x2035c010
GPR[25] = 0x62d118
GPR[26] = 0x62d120
GPR[27] = 0xffffffff
GPR[28] = 0x62d128
GPR[29] = 0xd013f488
GPR[30] = 0xd013fc48
GPR[31] = 0x21de80e0
FPR[0] = 0
FPR[1] = 0
FPR[2] = 0
FPR[3] = 0
FPR[4] = 0
FPR[5] = 0
FPR[6] = 0
FPR[7] = 0
FPR[8] = 0
FPR[9] = 0
FPR[10] = 0
FPR[11] = 0
FPR[12] = 0
FPR[13] = 0
FPR[14] = 0
FPR[15] = 0
FPR[16] = 0
FPR[17] = 0
FPR[18] = 0
FPR[19] = 0
FPR[20] = 0
FPR[21] = 0
FPR[22] = 0
FPR[23] = 0
FPR[24] = 0
FPR[25] = 0
FPR[26] = 0
FPR[27] = 0
FPR[28] = 0
FPR[29] = 0
FPR[30] = 0
FPR[31] = 0
VPR[0] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[1] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[2] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[3] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[4] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[5] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[6] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[7] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[8] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[9] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[10] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[11] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[12] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[13] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[14] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[15] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[16] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[17] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[18] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[19] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[20] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[21] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[22] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[23] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[24] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[25] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[26] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[27] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[28] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[29] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[30] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[31] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
CR = 0x42000048
LR = 0x989000
CTR = 0x0
XER = 0x0 [CA=0 | OV=4294967296 | SO=0]
FPSCR = 0x0 [RN=0 | NI=0 | XE=0 | ZE=0 | UE=0 | OE=0 | VE=0 | VXCVI=0 | VXSQRT=0 | VXSOFT=0 | FPRF=0 | FI=0 | FR=0 | VXVC=0 | VXIMZ=0 | VXZDZ=0 | VXIDI=0 | VXISI=0 | VXSNAN=0 | XX=0 | ZX=0 | UX=0 | OX=0 | VX=0 | FEX=0 | FX=0]

We have been working to speed up opengl emulation and there should be a significant speed boost with the current master
RPCS3 v0.0.2-3-f0f8f50 Alpha
the game freez after the introExclamation
F {MFC Thread} MEM: Access violation reading location 0x9e4080
E {PPU[0x1000000] Thread (main_thread) [0x00134b88]} cellNetCtl: cellNetCtlNetStartDialogLoadAsync(param=*0x656534)
opengl or vulkan the same
the audio not working in the intro
PPU Decoder:Recompiler(LLVM)
SPU Decoder: Recompiler (ASMJIT)
RPCS3 v0.0.3-9-54f990a Alpha
Intel® Core™ i5 CPU 750 @ 3.56GHz | 4 Threads | 7.99 GiB RAM gtx 970
the game is working 20~30 fps but with some graphics glitches
vulkan recompiler(LLVM) recompiler(ASMJIT)
load liblv2.sprx only audiox2
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