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Full Version: SSX On Tour - ULUS10042
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r1698
Shows intro and ea logo movie then just freeze
[attachment=1652]
[attachment=1653]

General
Use compiler = On
Use shaders = Off
Use Media Engine = On
Use JPCSP Connector = On

Compatibility
:Video:
Disable GE = Off
Disable VBO = Off
Only GE graphics = On
Use vertex cache = On
:Audio:
Disable audio = Off
Disable audio threads = Off
Disable audio channels = Off
Disable audio blocking = Off
:Memory:
Ignore invalid memory access = Off
Ignore unmapped imports = Off
r1834
gets in-game (only GE graphic must be checked) and is playable but its missing some textures

[Image: 317h00p.jpg]
[Image: 2zsxppf.jpg]
[Image: 2hmcvh5.jpg]
[Image: zyc4zr.jpg]
Moved to Playable
using r2736
when you choose Now from the menu it crashes out
here is the info log (called now)
but if you choose to load a character then choose practice it then just comes up with a white screen
here is the info log (called practice)
r2821:
i get this error when "use vertex cache" is enabled.

Code:
Exception in thread "GUI" java.lang.NullPointerException
        at jpcsp.graphics.VertexInfo.equals(VertexInfo.java:296)
        at jpcsp.graphics.VertexCache.getVertex(VertexCache.java:113)
        at jpcsp.graphics.VideoEngine.drawBezier(VideoEngine.java:6202)
        at jpcsp.graphics.VideoEngine.executeCommandBEZIER(VideoEngine.java:2771)
        at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1244)
        at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:982)
        at jpcsp.graphics.VideoEngine.update(VideoEngine.java:630)
        at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDisplay.java:205)
        at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:339)
        at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:368)
        at sun.awt.RepaintArea.updateComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$200(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
(11-02-2012, 02:13 PM)raziel1000 Wrote: [ -> ]r2821:
i get this error when "use vertex cache" is enabled.

Code:
Exception in thread "GUI" java.lang.NullPointerException
        at jpcsp.graphics.VertexInfo.equals(VertexInfo.java:296)
        at jpcsp.graphics.VertexCache.getVertex(VertexCache.java:113)
        at jpcsp.graphics.VideoEngine.drawBezier(VideoEngine.java:6202)
        at jpcsp.graphics.VideoEngine.executeCommandBEZIER(VideoEngine.java:2771)
        at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1244)
        at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:982)
        at jpcsp.graphics.VideoEngine.update(VideoEngine.java:630)
        at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDisplay.java:205)
        at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:339)
        at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:368)
        at sun.awt.RepaintArea.updateComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$200(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
This error should be hopefully fixed in r2919.
r2920
vertex cache is working again..
the game is still missing the snow textures though (even in software mode) Smile
(12-11-2012, 10:12 PM)hyakki Wrote: [ -> ]the game is still missing the snow textures though (even in software mode) Smile

There might be improvement using r2924 as this game is using a lot of BEZIER commands
Code:
bezier: called 197617 times, average 74.5 per GE list
(12-12-2012, 05:02 PM)gid15 Wrote: [ -> ]
(12-11-2012, 10:12 PM)hyakki Wrote: [ -> ]the game is still missing the snow textures though (even in software mode) Smile

There might be improvement using r2924 as this game is using a lot of BEZIER commands
Code:
bezier: called 197617 times, average 74.5 per GE list

r2927
Snow is now showing up, game speed is good, I tested a few levels and so far so good Smile