02-11-2014, 10:22 PM
02-11-2014, 11:47 PM
first commercial game graphics FTW
02-12-2014, 01:02 AM
(02-11-2014, 10:22 PM)BlackDaemon Wrote: [ -> ]Warning: 1080p PNG screenshots. Last screenshot was taken from PS3 to compare output.
WTF
02-12-2014, 03:08 AM
02-12-2014, 01:02 PM
Is this actually being rendered in the GSFrame or can you only see it by looking at memory content?
07-08-2016, 04:03 PM
Build: 71b21fe
LLE: libsre
Black screen with 0.00fps, crashes with
Related issue at GitHub: https://github.com/RPCS3/rpcs3/issues/1479
cellGcmSys TODO: Unimplemented display frequency: Scanout
^ Never seen this before
LLE: libsre
Black screen with 0.00fps, crashes with
Code:
·F {SPU[0x27] Thread (radeng_playeCellSpursKernel4) [0x02bfc]} class fmt::exception thrown: SPUThread::set_ch_value(): Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1125)
Related issue at GitHub: https://github.com/RPCS3/rpcs3/issues/1479
cellGcmSys TODO: Unimplemented display frequency: Scanout
^ Never seen this before