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Full Version: God of War: Ghost of Sparta HD [NPUA80636]
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Warning: 1080p PNG screenshots. Big Grin Last screenshot was taken from PS3 to compare output.
first commercial game graphics FTW
(02-11-2014, 10:22 PM)BlackDaemon Wrote: [ -> ]Warning: 1080p PNG screenshots. Big Grin Last screenshot was taken from PS3 to compare output.

WTF Big Grin
(02-12-2014, 01:02 AM)Dante38490 Wrote: [ -> ]
(02-11-2014, 10:22 PM)BlackDaemon Wrote: [ -> ]Warning: 1080p PNG screenshots. Big Grin Last screenshot was taken from PS3 to compare output.

WTF Big Grin
I told you these guys could do it faster than any1 can imagine, remember how long it took wiht pcsx2? Tongue
Is this actually being rendered in the GSFrame or can you only see it by looking at memory content?
Build: 71b21fe
LLE: libsre

Black screen with 0.00fps, crashes with
Code:
·F {SPU[0x27] Thread (radeng_playeCellSpursKernel4) [0x02bfc]} class fmt::exception thrown: SPUThread::set_ch_value(): Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1125)

Related issue at GitHub: https://github.com/RPCS3/rpcs3/issues/1479

cellGcmSys TODO: Unimplemented display frequency: Scanout
^ Never seen this before
(07-08-2016, 04:03 PM)Annie Wrote: [ -> ]cellGcmSys TODO: Unimplemented display frequency: Scanout
^ Never seen this before

I think i've seen that in Burnout Paradise Demo. (and the game doesn't run)