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Full Version: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358
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r1690

Compatibility:
Video: Use Viewport

shows start screen but after that it freezes,

made a INFO log and a DEBUG log (at the start screen)

INFO attached, DEBUG is here:
http://rapidshare.com/files/407787813/pc...a-DEBUG.7z
MD5: CFAB063C95DA481F6EC621521C8EC702
Rev 2750
Ingame now but fps is slow (5-6) after select game.
I have reset profiler before select game.
Can move to half playable.
I only test beginning,
will test again if the game faster...

screen:
http://imageshack.us/a/img189/3747/ingamenn.png
From the profiler:
Code:
bezier: called 35679 times, average 6.8 per GE list
This game is using bezier curves which are not handled efficiently in Jpcsp. Does enabling the vertex cache help?
increase 1 fps (now 6-7)
(09-30-2012, 10:24 AM)gid15 Wrote: [ -> ]From the profiler:
Code:
bezier: called 35679 times, average 6.8 per GE list
This game is using bezier curves which are not handled efficiently in Jpcsp. Does enabling the vertex cache help?

(09-30-2012, 10:50 AM)sum2012 Wrote: [ -> ]increase 1 fps (now 6-7)
(09-30-2012, 10:24 AM)gid15 Wrote: [ -> ]From the profiler:
Code:
bezier: called 35679 times, average 6.8 per GE list
This game is using bezier curves which are not handled efficiently in Jpcsp. Does enabling the vertex cache help?
Have you tried to reduce the compile "Maximum method size" to 50. It looks like this game is using a lot large methods and this could help. Is it an emulator running on PSP? An emulator in an emulator in a Java virtual machine? Wink
Thanks you gid15,fps now 28-30
but turn on profiler will make low fps again.
I will test a bit longer.
Yes,An emulator in an emulator in a Java virtual machine Wink

(10-15-2012, 07:29 PM)gid15 Wrote: [ -> ]Have you tried to reduce the compile "Maximum method size" to 50. It looks like this game is using a lot large methods and this could help. Is it an emulator running on PSP? An emulator in an emulator in a Java virtual machine Wink
3 games are all smooth after reduce the compile "Maximum method size" to 50.
Full Playable
Moved to Playable.