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(11-29-2014, 10:23 AM)gid15 Wrote: [ -> ]
(11-21-2014, 02:04 PM)onelight Wrote: [ -> ]PPSSPP using "Depth Range hack" fixed some graphics issue.
Is there also an issue in Jpcsp using the external software renderer?
using the external software renderer fixed all graphics issue but only 5FPS, too slow to play.
EDIT: PPSSPP Workaround for graphics glitch in Phantasy Star Portable : https://github.com/hrydgard/ppsspp/pull/7069/files
(11-29-2014, 01:59 PM)onelight Wrote: [ -> ]
(11-29-2014, 10:23 AM)gid15 Wrote: [ -> ]
(11-21-2014, 02:04 PM)onelight Wrote: [ -> ]PPSSPP using "Depth Range hack" fixed some graphics issue.
Is there also an issue in Jpcsp using the external software renderer?
using the external software renderer fixed all graphics issue but only 5FPS, too slow to play.
EDIT: PPSSPP Workaround for graphics glitch in Phantasy Star Portable : https://github.com/hrydgard/ppsspp/pull/7069/files
Is there a slight performance improvement using the software renderer 32dcf9a?
(12-08-2014, 05:18 PM)gid15 Wrote: [ -> ]
(11-29-2014, 01:59 PM)onelight Wrote: [ -> ]
(11-29-2014, 10:23 AM)gid15 Wrote: [ -> ]
(11-21-2014, 02:04 PM)onelight Wrote: [ -> ]PPSSPP using "Depth Range hack" fixed some graphics issue.
Is there also an issue in Jpcsp using the external software renderer?
using the external software renderer fixed all graphics issue but only 5FPS, too slow to play.
EDIT: PPSSPP Workaround for graphics glitch in Phantasy Star Portable : https://github.com/hrydgard/ppsspp/pull/7069/files
Is there a slight performance improvement using the software renderer 32dcf9a?
I think it have a slight performance improvement, but still too slow.
(12-09-2014, 02:23 AM)onelight Wrote: [ -> ]
(12-08-2014, 05:18 PM)gid15 Wrote: [ -> ]Is there a slight performance improvement using the software renderer 32dcf9a?
I think it have a slight performance improvement, but still too slow.
Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.
(12-12-2014, 03:34 PM)gid15 Wrote: [ -> ]
(12-09-2014, 02:23 AM)onelight Wrote: [ -> ]
(12-08-2014, 05:18 PM)gid15 Wrote: [ -> ]Is there a slight performance improvement using the software renderer 32dcf9a?
I think it have a slight performance improvement, but still too slow.
Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.
1x video 12 FPS
2x video 6 FPS

200%Speed than before.
(12-13-2014, 05:26 AM)onelight Wrote: [ -> ]
(12-12-2014, 03:34 PM)gid15 Wrote: [ -> ]
(12-09-2014, 02:23 AM)onelight Wrote: [ -> ]
(12-08-2014, 05:18 PM)gid15 Wrote: [ -> ]Is there a slight performance improvement using the software renderer 32dcf9a?
I think it have a slight performance improvement, but still too slow.
Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.
1x video 12 FPS
2x video 6 FPS

200%Speed than before.
Excellent news!
Which version are you using, SSE3 if I remember correctly?
(12-13-2014, 01:53 PM)gid15 Wrote: [ -> ]
(12-13-2014, 05:26 AM)onelight Wrote: [ -> ]
(12-12-2014, 03:34 PM)gid15 Wrote: [ -> ]
(12-09-2014, 02:23 AM)onelight Wrote: [ -> ]
(12-08-2014, 05:18 PM)gid15 Wrote: [ -> ]Is there a slight performance improvement using the software renderer 32dcf9a?
I think it have a slight performance improvement, but still too slow.
Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.
1x video 12 FPS
2x video 6 FPS

200%Speed than before.
Excellent news!
Which version are you using, SSE3 if I remember correctly?
Yes, I am using SSE3.
EDIT: Is it possible software renderer can running at 2X video, 30FPS, 100%speed?
(12-13-2014, 04:29 PM)onelight Wrote: [ -> ]
(12-13-2014, 01:53 PM)gid15 Wrote: [ -> ]
(12-13-2014, 05:26 AM)onelight Wrote: [ -> ]
(12-12-2014, 03:34 PM)gid15 Wrote: [ -> ]
(12-09-2014, 02:23 AM)onelight Wrote: [ -> ]I think it have a slight performance improvement, but still too slow.
Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.
1x video 12 FPS
2x video 6 FPS

200%Speed than before.
Excellent news!
Which version are you using, SSE3 if I remember correctly?
Yes, I am using SSE3.
EDIT: Is it possible software renderer can running at 2X video, 30FPS, 100%speed?
This is my goal Smile. There is still a lot of potential for speed improvement in the software renderer... it is just a lot of work to be done...
Test with jpcsp r d2ecdd8 and software renderer plugin revision ccd97e8

1. still no BGM
Code:
22:55:07  INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x32b80_size0x35a96000 flags = 1 permissions = 0777
22:55:08 ERROR atrac3plus - SOUND_THREAD - WL index out of range pos=0, val=11
22:55:08  INFO compiler - user_main - Splitting _S1_2_8CD9CA0 (95/50)
22:55:08  INFO compiler - user_main - Splitting _S1_2_8CDAECC (114/50)

2.graphics
[Image: attachment.php?aid=19062]
(06-25-2015, 02:59 PM)onelight Wrote: [ -> ]1. still no BGM
Code:
22:55:07  INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x32b80_size0x35a96000 flags = 1 permissions = 0777
22:55:08 ERROR atrac3plus - SOUND_THREAD - WL index out of range pos=0, val=11
22:55:08  INFO compiler - user_main - Splitting _S1_2_8CD9CA0 (95/50)
22:55:08  INFO compiler - user_main - Splitting _S1_2_8CDAECC (114/50)
Does bdf0af1 help for the BGM? If not, please post a DEBUG log for sceAtrac3plus.

Thank you!
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