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Jpcsp r1678
Game seems to get stuck in loop on first save screen (making profile)

PARTIAL:sceUtilitySavedataInitStart Address 0x09511A30, mode=17, gameName=ULUS10450, saveName=STORE.000, fileName=00000000
Savedata - Unsupported mode 17

-Tested with settings-
General
Use compiler = On
Use shaders = Off
Use Media Engine = On
Use JPCSP Connector = On

Compatibility
:Video:
Disable GE = Off
Disable VBO = Off
Only GE graphics = On
Use Viewport = On
Use vertex cache = Off
:Audio:
Disable audio = Off
Disable audio threads = Off
Disable audio channels = Off
Disable audio blocking = Off
:Memory:
Ignore invalid memory access = Off
Ignore unmapped imports = Off
r1680
almost saves but now says there is not enough space.

it creates the folder SAVEDATA\ULUS10450STORE.000 and file 00000000 on the hard drive.
when i restart the game it says load failed data corrupted and has the name Error for that profile name.

Code:
0 [main] INFO  hle - PARTIAL __sceSasSetVoice: sasCore=0x08bec300, voice=7, vagAddr=0x09240310, size=0x00000430, loopmode=0
2 [main] WARN  hle - IGNORING: __sceSasSetADSR sasCore=08bec300, voice=7 0000000f 40000000 00000000 00000000 10000000
3 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
29 [main] ERROR hle - sceSasCore.pspVoice.init: javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 10.766602 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
29 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
30 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
30 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
31 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
10511 [main] INFO  hle - PARTIAL __sceSasSetVoice: sasCore=0x08bec300, voice=9, vagAddr=0x08db1460, size=0x00000380, loopmode=0
10512 [main] WARN  hle - IGNORING: __sceSasSetADSR sasCore=08bec300, voice=9 0000000f 40000000 00000000 00000000 10000000
10512 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x0001
10513 [main] ERROR hle - sceSasCore.pspVoice.init: javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 10.766602 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
10513 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x0001
10514 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x0001
10514 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x02e7
10514 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x02e7
10985 [main] INFO  hle - PARTIAL __sceSasSetVoice: sasCore=0x08bec300, voice=7, vagAddr=0x09240310, size=0x00000430, loopmode=0
10986 [main] WARN  hle - IGNORING: __sceSasSetADSR sasCore=08bec300, voice=7 0000000f 40000000 00000000 00000000 10000000
10986 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
10986 [main] ERROR hle - sceSasCore.pspVoice.init: javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 10.766602 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
10987 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
10987 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
10987 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
10988 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
11100 [main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x09511A30, mode=11, gameName=ULUS10450, saveName=STORE.000, fileName=00000000
11383 [main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x09511A30, mode=22, gameName=ULUS10450, saveName=STORE.000, fileName=00000000
Any improvements in r1684?
(07-15-2010 06:12 PM)Hykem Wrote: [ -> ]Any improvements in r1684?

yep now it saves properly

after new game it just gets a whitescreen, but you can still press x and start -> skip cutscene

then it crashes with
Invalid memory address : 0x0 PC=08A9F5CC
errors
Half playable now. It get to the check list but all the questions are fade out. Background it black. Also no voice audio but bgm is great and looping without a cut. I'll try playing around with the settings. I only had GE and GE Textures on. Move topic?
r2718
seems to be stuck on loading screen (when I tested another time in software mode it shows the spinning loading circle, in hardware mode it just shows a black screen), also on the main menu it says save data is corrupt but not sure if it hurts anything since it still shows the saved games.
Like the title of the topic says, Silent Hill Shattered Memories can't get in-game.
There's also a lot of flashing problems during title screens and movies, but the main problem is that when you try to skip the main intro-video the game get stuck with fps blocked.
retest @ r2810
Moved to intro games (since it has been broken for some time)

you can fix the flicker with these settings, but the crash is still present.
[attachment=10403]
you can get past the loading screen freeze by disabling
"Decode Audio files with sonic stage." attached info log with hle.sceAtrac3plus set to debug.

besides for the audio/loading screen problem in game, screen is all black besides for the character, if I disable Saving GE screen to textures an image appears but stretched out.
[attachment=11114]
attached log from this video, plus a little further into game.
got in-game to semi-work by keep toggling options, but still far from playable, when time comes to use the cell phone its just a black screen on the phone
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