I have finished the US version, you have to use psp fonts and make sure "use debug font" is not enabled
Also tick "ignore memory errors"
Yes, you also mention that need skip some animation for freeze issue.
(04-03-2013, 10:12 PM)digiadventures Wrote: [ -> ]I have finished the US version, you have to use psp fonts and make sure "use debug font" is not enabled
Also tick "ignore memory errors"
(04-03-2013, 10:27 PM)sum2012 Wrote: [ -> ]Yes, you also mention that need skip some animation for freeze issue.
(04-03-2013, 10:12 PM)digiadventures Wrote: [ -> ]I have finished the US version, you have to use psp fonts and make sure "use debug font" is not enabled
Also tick "ignore memory errors"
Only two, and later in the game, first after around 10 hours, second near end of the game.
Maybe it's different for jpn version ?
Did you try skiping it to continue ?
Last work r3152
r3153 break mpg
Attach 'hle.sceMpeg' 'hle.scePsmfPlayer' 'hle.scePsmf' 'compiler'
debug log
Code:
23:04:12 INFO hle.scePsmf - user_main - scePsmfSetPsmf psmf=0x09FFECE8, bufferAddr=0x090CF8F0
23:04:12 DEBUG hle.scePsmf - user_main - PSMFHeader: version=0x34313030, streamDataTotalSize=78, unk=0x0000186A, streamDataNextBlockSize=52, streamDataNextInnerBlockSize=34, streamNum=2
23:04:12 INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xE0, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x0, EPMapEntriesNum=0, videoWidth=480, videoHeight=272
23:04:12 INFO hle.scePsmf - user_main - Found PSMF MPEG audio stream data: streamID=0xBD, privateStreamID=0x0, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
23:04:12 DEBUG hle.scePsmf - user_main - scePsmfGetVideoInfo psmf=0x09FFECE8, videoInfoAddr=0x09FFECE0
23:04:12 DEBUG hle.scePsmf - user_main - scePsmfGetVideoInfo returning 0x80615100(ERROR_PSMF_INVALID_ID)
23:04:13 INFO stdout - user_main - error : scePsmfGetVideoInfo
scePsmfGetVideoInfo should now be fixed in r3249.
Thank you for the logs!