Hello everyone, I have a problem with jpcsp when I want to activate the shaders the picture freezes and I can not do anything how to solve this problem?
Sorry for my english is not good
I would still enable even better performance for
When using shaders other options can be enabled in order to improve compatibility:
[
attachment=13202]
Take special attention on "Disable Optimized VertexInfo reading" because this one can fix many glitches, but some times it slow down the game at unplayable speed.
I still have the same problem with the settings that you give me
I also notice an error message on the console jpcsp:
Running Jpcsp 64bit...
Exception in thread "GUI" java.lang.IllegalStateException: Function is not suppo
rted
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.EXTGeometryShader4.glProgramParameteriEXT(EXTGeometr
yShader4.java:71)
at jpcsp.graphics.RE.RenderingEngineLwjgl.setProgramParameter(RenderingE
ngineLwjgl.java:1353)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.setProgramParameter(BaseRe
nderingEngineProxy.java:787)
at jpcsp.graphics.RE.REShader.tryCreateShader(REShader.java:422)
at jpcsp.graphics.RE.REShader.createShader(REShader.java:375)
at jpcsp.graphics.RE.REShader.loadShaders(REShader.java:475)
at jpcsp.graphics.RE.REShader.initShader(REShader.java:181)
at jpcsp.graphics.RE.REShader.<init>(REShader.java:105)
at jpcsp.graphics.RE.REShader.useShaders(REShader.java:496)
at jpcsp.graphics.RE.RenderingEngineFactory.createRenderingEngine(Render
ingEngineFactory.java:59)
at jpcsp.graphics.RE.RenderingEngineFactory.createRenderingEngine(Render
ingEngineFactory.java:92)
at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDis
play.java:149)
at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
at sun.awt.RepaintArea.updateComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
What are your machine specs?
Carte graphique: "Intel hd graphique"
Intel ® Pentium ® CPU G2020 @2.90Hz
Ram: 4.00 Go
Thank you
You can't use shaders with intel graphics, you have to buy proper graphic card