06-20-2010, 08:13 AM
09-06-2010, 09:37 PM
Here's an info log on this new game...
i have not ticked any shaders, geometry whatsoever
and am on r1759 but had the same issue since r1713
Good Luck
i have not ticked any shaders, geometry whatsoever
and am on r1759 but had the same issue since r1713
Good Luck
11-05-2012, 01:57 AM
using r 2830
have to tick Use Software Rendering otherwise all the screen will be black but you can hear the sounds
it freezes up after you input your name
noticed quite a few warnings in the log
09:52:39 WARN loader - GUI - Failed to map import at 0x08B4CC20 [0xFDC25446] Module 'kjfs'(attempt 1)
09:52:39 WARN loader - GUI - Failed to map import at 0x08B4D118 [0x0483B11A] Module 'sound3'(attempt 1)
here is the info log
have to tick Use Software Rendering otherwise all the screen will be black but you can hear the sounds
it freezes up after you input your name
noticed quite a few warnings in the log
09:52:39 WARN loader - GUI - Failed to map import at 0x08B4CC20 [0xFDC25446] Module 'kjfs'(attempt 1)
09:52:39 WARN loader - GUI - Failed to map import at 0x08B4D118 [0x0483B11A] Module 'sound3'(attempt 1)
here is the info log
11-05-2012, 08:46 PM
Code:
09:53:34 INFO hle.sceAtrac3plus - snd_thread_main - Replaying atrac loop atracID=0, loopStart=548865, loopEnd=1400835
09:53:54 INFO hle.sceAtrac3plus - snd_thread_main - Replaying atrac loop atracID=0, loopStart=548865, loopEnd=1400835
09:53:54 WARN me - snd_thread_main - Could not reset audio play position to 548865
11-06-2012, 12:28 AM
using r 2832
yep it is improved
it goes ingame but there is still alot of graphics glitches
can be moved to half-playable
here is the log
yep it is improved
it goes ingame but there is still alot of graphics glitches
can be moved to half-playable
here is the log
08-05-2014, 09:29 AM
start r3535 can not load in
[attachment=17217]
[attachment=17219]
video r3534
http://www.tudou.com/programs/view/CQEvRWcjk4w/
[attachment=17221]
settings
[X] Only GE graphics (not recommended for homebrew)
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
disable saving GE screen to textures when load savedata
[X] Enable decoding of indexed textures (using CLUT) in shader
[X] Enable dynamic shader generation
[attachment=17217]
[attachment=17219]
video r3534
http://www.tudou.com/programs/view/CQEvRWcjk4w/
[attachment=17221]
settings
[X] Only GE graphics (not recommended for homebrew)
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
disable saving GE screen to textures when load savedata
[X] Enable decoding of indexed textures (using CLUT) in shader
[X] Enable dynamic shader generation
08-11-2014, 05:12 PM
(08-05-2014, 09:29 AM)onelight Wrote: [ -> ]start r3535 can not load inOK this was probably not a good idea, r3535 is now reverted.
Thank you!
08-24-2014, 03:22 AM
03-10-2015, 05:57 PM
(08-24-2014, 03:22 AM)onelight Wrote: [ -> ]PPSSPP fixed the "Invulnerability" BOSSI've started to implement the missing FPU features in r3724. It is not yet complete (only the "mul.s" instruction has been fixed), but does it already help?
can defeat the boss now.
These change have a negative impact on the performance, this is why I would like first to check if they really help here.