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Full Version: Final Fantasy Tactics: The War of the Lions - ULUS10297
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(08-30-2013, 10:15 PM)Gilgameur Wrote: [ -> ]
(08-26-2013, 03:43 AM)shoguncho Wrote: [ -> ]may i have the link too, plz?
Yep, no problem.

Gilgameur, since you're the good samaritan around here, do you mind sending me the r2126 too?

many thanks
Thank you all for your test reports. I'm aware of the massive slowdown this game suffers from and currently looking to improve it.
Meanwhile, I'll compile and post the requested revision (r2126) for testing purposes. It would be great if anyone could post different logs and profiler data for this game under different revisions.
Can someone send me a link for r2126 too? Thanks in advance!
(01-11-2014, 03:51 PM)Hykem Wrote: [ -> ]Thank you all for your test reports. I'm aware of the massive slowdown this game suffers from and currently looking to improve it.
Meanwhile, I'll compile and post the requested revision (r2126) for testing purposes. It would be great if anyone could post different logs and profiler data for this game under different revisions.

Ok, can you explain how make logs and profiler data ?
(07-30-2014, 04:20 PM)Gilgameur Wrote: [ -> ]Ok, can you explain how make logs and profiler data ?
Here is a description for log files: http://www.emunewz.net/forum/showthread.php?tid=70898 (always displayed in my signature Wink ).

The profiler is very similar. The README gives detailed information:
https://code.google.com/p/jpcsp/source/b...ME.txt#448

Also, since an external software renderer is now available ( http://www.emunewz.net/forum/showthread.php?tid=160732 ), it would also be interesting to have test results using it. It might perform better for 2D/simple 3D applications like this one.

Thank you for your support Smile
This game was tested on r3584 with External Software Renderer Revision 68ad4ef. In terms of speed, the External Software Renderer barely edges out OpenGL. The only problem that this game has with the External Software Renderer is that JPCSP will freeze in any resolution higher than 1x. At 2x or higher, when loading the game, JPCSP will freeze at the title screen or at any point the user presses the button to skip the opening video. The emulator can also freeze when the resolution is resized on the fly to any size other than 1x. On OpenGL, videos are slow and the audio is distorted. Problems that appear on both OpenGL and the External Software Renderer is that an error message will appear in the log (indicates that audio cannot be found) if a video is skipped. Another problem that appears on both renderers is that letters are highlighted with a green color when showing developer logos at 2x or higher. (1st Screenshot - 1x, 2nd Screenshot - 2x)
This game was tested using r3700 and External Software Render Plugin a308ab8. Previous problems with the External Software Renderer still exist. An example would be the emulator not being able to get past the opening video at resolutions greater than 1x since the options are being shown at the Title Screen. The audio gets jumbled with for a second when the user presses on the option New Game, Continue, or Tutorial. The log displays this:
Code:
03:59:15 ERROR     h264 - Video Decoder Thread - H264 decode error 0xFFFFFFFF
03:59:15 ERROR hle.sceMpeg - Video Decoder Thread - decodeNextImage codec returned 0xFFFFFFFF
03:59:15 ERROR     h264 - Video Decoder Thread - H264 decode error 0xFFFFFFFF
03:59:15 ERROR hle.sceMpeg - Video Decoder Thread - decodeNextImage codec returned 0xFFFFFFFF
03:59:15  WARN hle.sceMpeg - DecodeThread - Audio frame length 0xF20 with incorrect header (header: 86 00 91 E3 CD 63 22 44)
03:59:15 ERROR     h264 - Video Decoder Thread - H264 decode error 0xFFFFFFFF
03:59:15  WARN hle.sceMpeg - DecodeThread - Audio frame length 0x1CF8 with incorrect header (header: 97 90 8F 9E 4F F1 60 80)
03:59:15 ERROR hle.sceMpeg - Video Decoder Thread - decodeNextImage codec returned 0xFFFFFFFF
03:59:15 ERROR hle.sceMpeg - DecodeThread - AudioBuffer too small
03:59:15 ERROR hle.sceMpeg - DecodeThread - AudioBuffer too small
03:59:15 ERROR hle.sceMpeg - DecodeThread - AudioBuffer too small
03:59:15 ERROR     h264 - Video Decoder Thread - H264 decode error 0xFFFFFFFF
03:59:15 ERROR hle.sceMpeg - Video Decoder Thread - decodeNextImage codec returned 0xFFFFFFFF
This game was tested on r3711. The audio error still occurs where the user will hear jumbled sounds after pressing X on either New Game, Continue, or Tutorial when the opening video is skipped. Using the External Software Renderer, the Title Screen is not being displayed properly at 2x resolution or higher as the Copyright Information is being blocked by a black bar. (1st Screenshot - 1x Resolution, 2nd Screenshot - 2x Resolution)
This game was tested with r3736. The audio still produces a crackling sound whenever a video is skipped. Even with the latest External Software Renderer, the bottom section of the Title Screen has a black bar at resolutions greater than 1x (Post #198). There are some things that appear while the resolution is greater than 1x like extra lines appearing at dialog boxes or not seeing punctuation marks get rendered.

The log was made with this line being added to the LogSettings:
Code:
<logger name='hle.sceMpeg'> <level value='debug' /> </logger>

Here is a video that shows the emulator performance with the External Software Renderer at 2x with some issues: http://tinyurl.com/ownu8hg
Occasional audio blip: 0:18 - 0:54
Lack of audio in opening video: 0:55 - 0:59
Black bar at Title Screen: 1:08 - 1:14
Previous objects appearing after videos and flashing: 6:37 - 6:43 (also affects OpenGL)
Fluctuating performance during dialogue: 6:57 - 10:37 (also affects OpenGL)
using jpcsp revision 1f53a08
still has the problem with the audio as reported before
here is an info log

16:13:10 ERROR h264 - Video Decoder Thread - H264 decode error 0xFFFFFFFF
16:13:10 ERROR hle.sceMpeg - Video Decoder Thread - decodeNextImage codec returned 0xFFFFFFFF
16:13:10 ERROR h264 - Video Decoder Thread - H264 decode error 0xFFFFFFFF
16:13:10 ERROR hle.sceMpeg - Video Decoder Thread - decodeNextImage codec returned 0xFFFFFFFF
16:13:10 WARN hle.sceMpeg - DecodeThread - Audio frame length 0x1390 with incorrect header (header: 24 E1 E6 71 4D 0D DE 14)
16:13:10 ERROR hle.sceMpeg - DecodeThread - AudioBuffer too small
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