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Full Version: pcsp v0.5.4 released
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A new version of pcsp emu has been released .You can d/l it from pcsp site at : http://www.pcsp-emu.com/

Here is what's new:

Quote:General
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Experimental Dynamic shaders . A lot faster works in a few demos – use it at your own risk
Added VEH handler for win32
New portable fiber implementation for win, linux and macosx 32/64-bit.
GLEW is now used instead of GLEE
Better thread behavior for KernelVsync
Fix a bug with opengl renderer when trying to unbind a shader program never binded
HLE
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Implementation of sceRtcSetDosTime ,sceRtcIsLeapYear ,sceRtcCompareTick
Implemented adding of ticks. (11 syscalls)
Fix sceRtcGetCurrentTick()
Fixed sceKernelLibcTime()
Implementation for sceKernelPollSema()
Fixes in KernelEventFlag
added loading of files after resetting emu. (sceKernelLoadExec case)
Improved and refactored module management code into sceKernelModule.
Started implementation of restarting features for PCSP.
Partially implemented sceKernelLoadExec
GE
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Partial implementation for CMD_SIGNAL
Fixed pc address and stall address
Added LogicalOperation, corrected StencilTest
CMD_TLEVEL was wrong
Implementation of spline decoding
fix LOD issues in micromachines
fix a bug with DXTn compressed textures
sound
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sceAtrac3plus: source cleanup
how do you play the games on this i already have some downloaded but every time i try to start the umd it crashes what do i do to fix this
depends what you are testing?
shadow!!! you should mention this is not a fully functional emulator and it was the last release of the old pcsp emulator since a new pcsp emulator rewritten from scratch is in progress.
i mentioned that on official site Big Grin