11-23-2012, 02:00 PM
11-27-2012, 08:25 AM
PPSSPP v0.31 27/11/2012 - cf135e5405
Getting better ...
Getting better ...
11-28-2012, 05:30 PM
v0.31 28/11/12 37f28ab4eb
Ares is shown in the correct size
Ares is shown in the correct size
01-14-2013, 10:01 AM
PPSSPP v0.5 40dbdb8d4e 11/01/2013
I just describe all the problems and what works already from start:
The Falcom logo "plays" (not visible of course), ends normally
[attachment=12550]
Menu is correct with no more text problems, it flickers when Hardware transform is on
[attachment=12551]
Again, text is good ...
[attachment=12552]
... however, the screen after that is omitted (some kind of loading screen) and it goes directly to the video:
The first main problem right now: The first video is "shown" and ends normally, but it seems the second video ends prematurely and it ends up in an endless sceIoPollAsync loop.
[attachment=12553]
There are two ways to skip the problem:
1) Delete the code in the sceMpegCreate function except the "return 0" line
2) Load a savegame
About savegames:
[attachment=12554]
Loading works now, saving works too but there is no small picture created ...
[attachment=12555]
... as in the JPCSP / real PSP saves
Ingame:
Arrow in the map is present if Hardware transform is on but only if Ares is not moving, during motion the arrow is not visible!
[attachment=12556]
The other main problem is, that all items are invisible after they are in the inventory, only the number is visible (there should be a small picture of a sword where the number "50" is)
[attachment=12557]
Other than that, the game looks quite good:
[attachment=12558]
[attachment=12559]
Log 1 is running the game until it hangs at the movie
Log 2 is running the game and abort movies and still hangs
Log 3 is loading a savegame and running around a bit
I just describe all the problems and what works already from start:
The Falcom logo "plays" (not visible of course), ends normally
[attachment=12550]
Menu is correct with no more text problems, it flickers when Hardware transform is on
[attachment=12551]
Again, text is good ...
[attachment=12552]
... however, the screen after that is omitted (some kind of loading screen) and it goes directly to the video:
The first main problem right now: The first video is "shown" and ends normally, but it seems the second video ends prematurely and it ends up in an endless sceIoPollAsync loop.
[attachment=12553]
There are two ways to skip the problem:
1) Delete the code in the sceMpegCreate function except the "return 0" line
2) Load a savegame
About savegames:
[attachment=12554]
Loading works now, saving works too but there is no small picture created ...
[attachment=12555]
... as in the JPCSP / real PSP saves
Ingame:
Arrow in the map is present if Hardware transform is on but only if Ares is not moving, during motion the arrow is not visible!
[attachment=12556]
The other main problem is, that all items are invisible after they are in the inventory, only the number is visible (there should be a small picture of a sword where the number "50" is)
[attachment=12557]
Other than that, the game looks quite good:
[attachment=12558]
[attachment=12559]
Log 1 is running the game until it hangs at the movie
Log 2 is running the game and abort movies and still hangs
Log 3 is loading a savegame and running around a bit